Video Game Designer

Chapter 370 The Happiness You Can't Imagine

A poisonous game, the skills of the heroes in it are too interesting.

When leaving Tianhe Network, Zhang Yida still recalled the game screen when he tried League of Legends on Tianhe Network.

After the first set of Happy Swordsman ended, he played two more cool-looking heroes, one of which was also quite interesting, just as interesting as Happy Swordsman.

Among the 4 active skills, one is to use energy to move to one's own unit, and even the eye, which is used as the detection field of view, can be used as a selection target.

The ultimate move can knock enemy units into the air for a certain distance.

And after he hits someone with his first skill, he can move to the enemy's side again when he activates it again, although when he is playing, he kicks the enemy and then subconsciously activates the second-stage skill to move to the opponent's side, just like the gods in DOTA Huskar's big move is the same.

It was just too much fun.

In particular, these three skills can be combined together. He found that he can use one skill to fly to the enemy and at the same time force the end by displacing his own units.

Use a skill to hit others first, then use a big move to kick them away, and then activate a skill to fly over.

People flying around on the battlefield are simply too happy.

He has also played hundreds of DOTA rounds, but he is not very good. I remember that when he played DOTA for the first time, he died more than 20 times, and was even killed by someone blocking him in the spring.

But the League of Legends game is much better, at least the spring water is super powerful, and people disappear almost instantly after entering it, which is completely different from the spring water in DOTA where you can even take a bath in it.

And the most important thing is that you find that when you play some happier heroes, even if your record is 0-20, you can still experience the happiness that the game brings to you.

Of course, the premise is that no one scolds you.

In the trial experience in the afternoon, almost everyone played the "Wind Sword God" once. Although everyone's final record was negative, and it was still a 1-20 loss, everyone felt that kind of hapiness.

Lost the game, but still super happy.

This is a feeling that only heroes like Bomberman can experience in DOTA before.

Even if someone kills him instantly, even if he loses the record, beating someone is just as ineffective as scratching an itch.

But as long as you use these skills and interesting heroes to fly around the battlefield and shuttle back and forth in the pile of soldiers, you will find that you can be so good at it.

Even though, this is a blind show in the eyes of others.

But do you know how happy they are in their hearts? The kind of happiness you can't imagine!

If there are any shortcomings, Zhang Yida thinks that in League of Legends, it is too difficult to lose after gaining an advantage. Unlike DOTA, you can slowly lead the line, and then make a comeback in the later stage.

As long as you have an advantage in equipment, if you are an assassin or a mage, the opponent with almost a set of skills must go home.

"However, the pace of the game is faster than DOTA, which is really great." Zhang Yida muttered in his heart.

In fact, he likes to play DOTA. Although he is a rookie, the rhythm of DOTA is too slow. He doesn’t know if the rhythm of high-end rounds is fast. Anyway, in his rookie game, he can play forty or fifty in a round. Minutes, or even more than an hour are common things.

Defensive towers are too difficult to push, not a physical carry brother, it takes a long time to build a defensive tower, and it is still in the absence of interference from enemy units.

Swipe and swipe, and then you have to wait for more than a minute to die once in the later stage, which is simply killing him.

Although I will still pay attention to DOTA, but more is to watch the game and the video of DOTA, to be a quiet cloud player.

But obviously the game League of Legends is different from DOTA. Although it is still a three-way tower pushing game, but with a clear division of labor and simplified attributes, as well as the complex equipment synthesis system, it is obvious that for novices, League of Legends is too simple. too much.

In order to understand how DOTA is played, it took two full days to figure out a general idea even with the foundation of war3, and then it took more than half a month to understand the skills of all heroes. With most of the equipment, but even so it is not proficient, it can only be said to be an introduction, even many heroes and their skills, until now I have no way to play, such as Carl with the most skills in the game, and there are several heroes geomancer.

But League of Legends is different. It is simple and straightforward. I just interviewed and played about three or four rounds in the studio of Tianhe Network. I dare not say too much.

But at least he will release the equipment. According to the recommended equipment in the game, novice players can follow the gourd, one by one.

At most, it depends on the opposing lineup, whether it has more AD or more AP, and which kind of resistance is piled up.

"I just don't know when it will be able to go online, but it should be soon. During the trial play before, I felt that the degree of completion was very high." Zhang Yida thought to himself.

Unlike players like Zhang Yida who wondered when the game would be released, game media reporters who also tried it, such as PCGAME and Game Star, felt extremely painful.

What a great news, but knowing it, but not being able to post this feeling is really uncomfortable.

Although they can write a headline without photos, the key point is that they can't.

Firstly, it is not very convincing, and secondly, Tianhe Network has not revealed the news about this game. If Tianhe Network does not get a nod, if they offend the other party, then these reporters will not have a good life.

Even if Tianhe Network does not hold them accountable, there are quite a few people in the company staring at them.

"However, after this game comes out, domestic games such as Qi Fan and Dream Three Kingdoms will be out of luck."

Thinking of something, the reporter from Game Star couldn't help but be amused.

At present, it is not that there are no DOTA-like games in China. The Dream Three Kingdoms developed by Hangzhou Dianhun, founded by Yu Xiaoliang, who left the original Dark Westward Journey project of Penguin, and Li Lijun, the founder of the original Haofang Battle Platform under Shengda, then left to develop their own portal. of Qifan.

These are DOTA-like games, attracting a large number of DOTA-like game lovers to settle in.

Even not long ago, the number of simultaneous online users of Qifan exceeded 800,000, and the number of simultaneous online users of Dream Three Kingdoms exceeded 1.6 million, which is really surprising. I went to HON developed by S2 in the United States, and some small game companies are also secretly developing similar games.

But after the launch of League of Legends, it is obvious that these games are not easy to live in. With so many choices in the market, players who still use third-party platforms to play DOTA will not leave easily, because these players are pure DOTA fans.

But like Dream Three Kingdoms, when these games have not yet cultivated the players' loyalty and stickiness, Tianhe Network also launched similar DOTA-type games, and these players are very likely to enter the League of Legends. One thing is without a doubt.

Just because the manufacturer of this game is called Tianhe Network, these four words alone can attract more than 500,000 players.

And from their point of view, this game puts the barrier to entry at a very low level. At the same time, the internal hard power of Tianhe Network itself is world-class.

The modeling of the game, as well as actions, special effects, and original art paintings, even including percussion sound effects and music, are all very good.

In terms of game operation, Tianhe Network can be said to be the representative of the conscience of domestic games in the mouths of players.

The rest is to see how Tianhe Network promotes this game.

After all, although Tianhe Network is physically strong, games like Dream Three Kingdoms and Qifan are not without the strength to fight because they have occupied the market for a period of time.

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