Video Game Designer

Chapter 408 Game popularity

A popular game, after the popularity, not many people remember the details or discuss a game.

There is no doubt that Nier is such a game, and it is still a classic one.

At the same time, this is also the mainstream product of the current game industry, the most representative of which is the New Year's goods series under Ubisoft and Activision.

Assassin’s Creed and Call of Duty, which are released every year, are classic popular games. When they first appeared, their sales exceeded millions after publicity, but after about one or two months, the popularity of the entire game will drop crazily. .

Even if there is a multiplayer mode in the game, it still cannot prevent the decline in the popularity of the game. Like these games, Nier is also such a type of game.

But even so, in terms of sales, Neil is enough to make others jealous.

…………

In the Tianhe network branch in Los Angeles, besides being in charge of making and supervising the progress of the last survivor's work project, Chuhe also met with a team leader who had coveted a lot of time.

Icefrog, who single-handedly perfected the DOTA world, has a much better hairline than ordinary programmers and game practitioners, with curly hair and a beard and a bit of a tough look.

This is not the first time that Chuhe has met icefrog and their studio. In fact, they have met many times, from the unpleasant first meeting to the simple discussion later.

But I have to say that Chuhe has to be sure that the opponent is talented. Icefrog cannot be credited for all the credit for dota, but a game with more than 100 heroes can maintain balance, and even teams with different styles in each game To be able to win is indeed a very remarkable thing.

Although the popularity of League of Legends has surpassed DOTA, whether it is fame, business or e-sports atmosphere, there is one thing Chuhe has to say that League of Legends is not as good as DOTA in terms of balance.

"Actually, I don't understand why Mr. Chu came to us." icefrog asked Chuhe seriously.

This is not the first time that Tianhe Network has approached him. If it can be explained before, the other party has taken a fancy to his talent in DOTA.

But now the League of Legends of Tianhe Network can be said to be popular all over the world, including the HON he produced in S2games before, it can be said that it is not an opponent at all.

Although this has something to do with the capital invested and operations, icefrog also has to admit that League of Legends is simpler than HON in terms of threshold, and its commercialization is also more successful.

When making HON, he also considered lowering the threshold, but he didn't directly make drastic reforms like League of Legends, and even changed the core elements of the entire game.

HON has made some changes in the game, but in fact it still hasn’t broken away from the shadow of DOTA, and even made some very meaningless changes.

For example, with regard to the change of the denial mechanism, denying in DOTA can prevent the opponent from getting the minion's economy and half of the experience, and double-strike the opponent from the two aspects of economy and level.

This has led to the fact that in DOTA, even if you don't just kill the opponent during the laning phase, with a higher personal ability than the opponent, you can even suppress the opponent by two levels, as well as a small item in the early stage.

For novices, the threshold to get started is obviously higher, because if you want to play well, you must not only learn to make up but also learn to deny.

But in HON, icefrog wants to change this, so he made a decision, which is to keep the last knife system, but in addition to making the data look better, in the game, apart from controlling the pawn line by this means, there is no longer It worked a little bit.

Because in terms of level, even if the minion is denied, the opponent can still get the full experience, and the experience in the early stage is much more important than the economy.

This kind of denial mechanism makes some players who are used to DOTA denial feel a bit tasteless, and makes ordinary players who are new to this type feel complicated. It is not an exaggeration to say that it is tasteless.

Facing Chuhe, icefrog asked his own question, he was a little confused why Tianhe Network still wanted to find him.

Although it is said that he was pushed to the 'altar' by the players of DOTA, but for the game of DOTA, he actually has nothing, including the entire DOTA trademark is in the hands of Blizzard.

Anyone can play DOTA-type games, change a name, change the name of a hero, and even copy the attributes of skills.

Coupled with the fact that the League of Legends launched by Tianhe Network has seized almost half of the similar market, icefrog really can't think of what else Chuhe would think of looking for him.

After all, in terms of strength, they are not a very strong technical team, and they are just a professional MOD studio for bragging.

"Don't you want to do DOTA anymore?" Chu He looked at icefrog and said.

"Actually, we don't want to do pure DOTA anymore." Hearing Chuhe's words, icefrog thought for a while and said.

This is his idea, and it is also the idea of ​​the whole team. When he joined S2games, icefrog replied on Twitter and the forum that the war3 engine was restricted, and he needed a better game engine to Realize your own ideas.

This is one reason, but it is more the reason why the whole team wants to commercialize DOTA.

After all, the team needs to be well-fed, and it is impossible to do this kind of public welfare all the time.

This is also a very normal thing. After all, icefrog and its team saw the success of DOTA at that time, and it was very likely to commercialize it to make money, so there was no reason not to do it.

As for some players saying that icefrog's desire to commercialize is an insult to DOTA, that's too unreasonable. After all, whether it's for themselves or for DOTA to earn more money, expand the studio and recruit more capable technicians, this necessary.

Otherwise, is the power generation of the game purely based on love?

As early as the DOTA period of war3, icefrog and its team had already contacted Blizzard, but there is no doubt that Blizzard, which was producing the WOW project at that time, ignored icefro at all.

After all, in Blizzard's view, such a brother team that uses the war3 editor to make a map does not have much value.

Wouldn't it be possible without them?

More importantly, according to the terms in the war3 editor, all war3 commercial use rights using the editor belong to Blizzard.

That's why icefrog and other teams have invested in s2games. If we really want to talk about technology, icefrog's own team technology is actually a group of younger brothers, including various bugs on the map on war3, basically It's the level of an amateur MOD maker.

Compared with the technicians in DICE and other studios, there is still a lot of difference.

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