Video Game Designer

Chapter 423 Squeeze all functions

Regarding the krypton point in DOTA2, icefrog’s studio is really not responsible for it. Although Chuhe delegated power to icefrog and didn’t ask about it, icefrog’s team doesn’t know much about it. I can only think of selling skins like League of Legends.

But they don't know what kind of skin to attract players, so they selected an operation team from the headquarters of Tianhe Network to be responsible for the krypton points in DOTA2. Of course, the premise is to convince them and they cannot affect the gaming experience.

Then they selected the team responsible for the company's internal page game operations.

What's the matter, they are very discerning. In terms of business level, the group of people in the web game department of Tianhe Network is indeed the best.

In fact, these operation and planning teams who can create a popular web game and mobile game may not be the most powerful talents, but they are definitely first-class talents rather than mediocrity.

Because they know very well where the bottom line of most krypton gold players is, what kind of krypton gold payment points will attract what kind of players, and what kind of refreshment these krypton gold points will bring to players.

They are absolutely top-notch in these things, not as ordinary players think, these people are mediocre.

"Tianhe Network is also Waterloo this time. The highest online number of 3 million in the first week is now 600,000."

"It's time to fail once or twice, after all companies like Nintendo have had many failed works."

"It's probably inflated. I have nothing to do and fight against myself. I have already created a 'miracle'."

After obtaining the specific data about DOTA2 from a third-party statistical agency, countless people in the industry discussed privately in WeChat groups and other places.

I have to say that Tianhe Network is currently in a very delicate state in China. Most game manufacturers envy Tianhe Network, but they don't like Tianhe Network at all.

Everyone is engaged in games, so why are players praising you while you are making money?

We make a little money, and still be scolded to death?

But if you don't get used to it, you can't get used to it, and you still have to learn.

Regardless of whether you learn or not, it is research anyway.

In this case, if Tianhe Network stumbles, they are still very happy to see this situation.

Until someone weakly sent a word.

"But the global average daily online population is 600,000, so it should be considered hot."

…………

Like pouring a basin of cold water on a fire, in an instant no one spoke in a certain industry discussion group.

Is the daily average of 600,000 online considered hot?

That definitely counts!

You should know that this is just the daily online average, not the total number of active players. Although it may not be the most popular game, it is definitely a top-notch game.

Even if it's a free game.

It's just that the achievements of Tianhe Network's previous games have been subconsciously ignored by everyone. If it were another ordinary company, it would have been laughing from ear to ear to achieve such an average daily online count.

who!

so annoying!

What are you talking about? Isn’t it okay for everyone to YY in the group?

Chuhe doesn't know what the industry thinks of DOTA2, but the promotion that should be done must be promoted.

Although the promotion in the early stage of the game is not as strong as that of League of Legends, it is still its own game after all, and it is impossible to favor one over another. The most important thing is that the core audience of the game is still different.

As for the method of promotion, it is still the old-fashioned way to drive the popularity of the game through e-sports events. Compared with League of Legends, the complete data of DOTA2 and the experience of the original DOTA period make this game have a very complete system.

Chuhe left these things to the people in the market and the operation department. His current main work is still on the side of the last survivors.

At present, the development of the game has almost entered the late stage, including the experience demo of the third version has been completed, and the game experience can basically be played smoothly.

Of course this is an internal version.

"This time we have to meet a lot of opponents." Chu He stretched in the office, watching a demonstration on the screen.

In the storm, the weapon in the hands of the protagonist was drenched in the rain. At the same time, with the passage of time in the game, the gun appeared rust and finally could not be fired.

This is a system in the game, the same system used in the previous Red Dead Redemption.

In Red Dead Redemption, weapons will also be damaged due to the environment, and a real ecological environment will be introduced at the same time.

In general games, for example, if you kill a monster in the wild, in order to better optimize the game memory, the monster will be processed after you disappear from the current screen view.

But not in Red Dead Redemption, the corpse will still be there, and even when you look at it after a while, the corpse will rot and turn into bones.

But the same setting also has disadvantages. For example, it is necessary to use area loading. It seems to be a seamless large map. There is no need to load the map when playing, but in fact the entire map is divided into pieces.

When the player is in a block chain, the above-mentioned real ecological environment will appear, but after the player leaves this block, except for some specific places, or some things like easter eggs or mission props, most of the Most will still be refreshed.

In The Last of Us, the studio team is ready to challenge a task, which is to completely squeeze out all the functions of Sony and Microsoft consoles.

At the same time, for the realism of the game, Chuhe and the production team decided to make a crazy plan, that is, the zombies and population in the game are limited.

As long as the player has enough perseverance, he can even kill all the zombies in the entire game.

Moreover, Chuhe and the others have specially formulated an ending for this kind of players, as well as a hidden platinum achievement trophy.

"Sony's own God of War, Death Stranding, which has been stranded for a long time, and Microsoft's exclusive War Machine, I am afraid they will all fight us this year." Chu He, who is also a bigwig in the industry, knows things in the circle There are still quite a lot.

Leaving aside other masterpieces, the exclusive masterpieces owned by Microsoft and Sony alone are great, especially in the sales war for new consoles. Microsoft has a lot of money to fight a price war, and Sony’s exclusive games also offer some discounts. As for the price, it can be said that in the host market, the two sides are fighting hard.

But they beat them, and for ordinary game manufacturers, it can be said that they are happy.

Manufacturers with a little bit of strength will basically be wooed, not to mention monopolizing this kind of thing, limited-time monopoly or standing in line at the press conference of large-scale exhibitions such as E3 and Cologne, you can get a lot of money. Promotion channels.

"It's time to hide it. Some friends will come to visit our studio in a week." Stretching and closing the demo that was still being demonstrated, Chu He stood up and said to the people next to him.

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