Video Game Designer

Chapter 444: A Game With Stranger Graphics

A week after the online mode of The Last of Us was released, thanks to the double promotion of EA and Tianhe Network, as well as the topic of "Doomsday Production Self-Saving", which suddenly became popular in the domestic and foreign game circles, the sales volume once again ushered in an increase.

Although it is definitely not comparable to the sales volume when the game was first released, for an already considered 'old' game, the reverse increase is already considered good.

And in the UK, The Last Survivor has topped the sales list for 4 consecutive weeks. As for North America, it is because of last week’s discount on the digital version of Call of Duty, which caused the sales of Call of Duty to exceed that of The Last Survivor.

Of course, this kind of discount also reveals a message, that is, Activision's Call of Duty is about to be released.

New releases and discounts on old games are basically the usual means of most manufacturers. If it is not a special festival, or some anniversary celebration of the manufacturer, suddenly their games are discounted, and it is still a series of IP games.

Then please don't doubt it, the other party must have finished the production of the new work, and pointed out that the old game can make a wave of money.

Of course, if the old game performs well, then the new sequel will be hidden for a while.

If the sales of the old game are not very good when it is discounted, then after a period of time they will take the initiative to give it to the player to let the player experience this game, and then increase the player's desire to buy the sequel.

And the most obvious one done under this kind of marketing method is Ubisoft, which is "forever my big brother".

Buy early to enjoy early, buy late to enjoy discounts, and free delivery if you don’t buy. Such a joke is simply a true portrayal of Big Brother Ubisoft’s marketing methods.

Of course, although this kind of marketing method is old-fashioned, it has to be said that it is still very effective, and it is not bad for players, after all, players have actually received benefits.

It's just that for players who bought discounted games not long ago, it's not so popular.

While the sales and evaluation of The Last Survivor are blooming, both domestic and foreign players in the online mode are carrying out production and self-rescue. It is another way to play online mode.

The AI ​​system of the game itself has been upgraded, including the introduction of the favorability system in the game, which is quite different from ordinary games. This is also a major selling point of the game, that is, the behavior logic of NPCs is more important than other games. Much smarter.

But in the final analysis, this is still a set of AI programs, but the logic operation is more complicated than the AI ​​in other games.

Taking advantage of the favorability of the faction in the game, some awesome players started lurking in the game.

Some people built their own small bases, while others frantically swiped the favor of the government army, hunters, and firefly organizations, and then joined them to exchange information with each other through the voice channel in the game.

The last survivor of Twitch, Dante is live broadcasting the last survivor game.

He is still quite a streamer on Twitch, and the average number of online viewers can also be maintained at around 12,000. After the release of the multiplayer mode of The Last Survivor some time ago, after seeing the hot topic about "production and self-rescue", he also I joined decisively among the first batch of people who live broadcasted this topic on Twitch.

At the beginning, because the program was quite effective, it once reached more than 30,000 online viewers, but then the audience probably got tired of watching it, or there were more people broadcasting this subject, which caused the popularity to slowly decline, so he had to think about it New live effects are available.

For example, can you sneak into the camps of the government army, fireflies, and hunters in the game?

After all, the favorability setting in the game made him feel a little strange. Helping Huoying with tasks can gain Firefly's favorability, but it will not reduce the favorability of hunters and government troops.

Only when you are seen by government troops and hunters when you are doing things for Firefly, will you reduce your favorability.

So does this mean that you can brush the favorability of the three camps at the same time, and then break into the enemy's interior?

With a little doubt, and looking for a more interesting live broadcast effect, after the live broadcast every day, he will also conduct private game research with the studio team.

After three days of practice, they finally came to a conclusion.

This idea is really achievable! When the favorability reaches a certain level, you can join these camps.

After joining these three camps, there will even be a new single-player side plot mission.

Of course, the most important thing is that through this, they can come up with a lot of gameplay, and the effect will definitely not be bad in a proper acting show.

"Dante, in an hour, the government army in Kais Town will send a team to transport weapons and equipment to Langkou Town, we can make a big deal!" A voice came from a teammate in the voice system.

"No problem, we will lead the NPC team there immediately." Dante said excitedly on the live broadcast platform.

"Hey, I have received news here, whether you have betrayed the base and informed the Firefly organization of the action."

"I have also received news here, whether to betray the base and inform the hunter organization of the action information!"

At this time, the two players who also joined the firefly camp and the hunter camp looked at the system prompt that jumped out, suddenly froze for a moment, and quickly shouted in the channel voice.

Due to time constraints, they did not practice the follow-up, which was completely beyond their expectations.

Dante and the others were quite ignorant of the sudden situation, but the audience in the live broadcast room became excited, and they could only use barrage to express their feelings.

'My God, you can still be an undercover agent! '

‘It’s so interesting, I have to go back and tell my companions in the battle about this gameplay immediately. '

‘Will this be a preparation for the opening of large-scale camp battles in the game in the future? '

Also in the live broadcast room, some Chinese barrages were mixed in.

'666666, you can still play like this! '

‘The painting style suddenly changed. It was originally a doomsday game, and then it suddenly became a production and self-rescue, and now it is going to become Spy Sea again? Please let this game go! '

'Production team: I have ten thousand words of MMP in my heart, no, this game shouldn't be played like this! '

………………

In the Tianhe Internet office in Jinling, Chuhe stretched out after finally processing all the game signatures.

The person in charge of the follow-up content of the last survivor reported the situation to Chuhe.

"Mr. Chu, the players didn't go according to our idea. They played the personal story mission as an ambush." ​​The staff also reported to Chuhe with a wry smile.

Although this is also one of the main gameplays, in the original game design concept, this should be the main selling point of the gameplay when large-scale battles are opened later, but now the most important thing should be the plot tasks derived from different faction organizations.

There are more than a hundred hidden side missions, and these side story missions are connected together like a spider web, and finally converge at the end.

Just like the story mission in Red Dead Redemption, it will bring you back to the main line unconsciously.

In the part of the last survivor multiplayer mode, it can be said that these plots can also be said to be an introduction to the world view of the game.

But most players don't seem to pay attention to this aspect!

It seems that these players are more interested in lurking work.

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