Video Game Designer

Chapter 463: Great Family, Great Willfulness

Regarding the news about Tianhe Network's new game, Chuhe himself didn't say much about it, although he still kept the rhythm of Weibo and Twitter every now and then.

But this time it was EA who leaked the news. Some time ago, Ubisoft was acquired by Tianhe Network to get rid of Vivendi, and the effect of IP linkage with Tianhe Network directly caused Ubisoft’s stock to rise a lot. The good news came out all at once.

At the same time, with Ubisoft announcing the development of Assassin's Creed, a new series of IP, and Far Cry, it can be said that all the hot spots during this period have been occupied by Ubisoft.

On the contrary, there is still no movement from EA. The only movement that makes some noise is that the Dead Space studio is transferred to Tianhe Network.

Unexpectedly, EA was caught and sprayed by the player again.

‘Studio Destroyer is well-deserved of its reputation. The core veterans left Activision, and the remaining remnants were packaged up and sold to Tianhe Network, which is sad and deplorable. '

'EA please be human and let these game studios go. '

Countless players have spoken one after another to see EA's own package.

No, it is Tianhe Network that took over Dead Space!

Even if Dead Space Studios were dismantled and reorganized, that would be Tianhe Network's decision, why are you scolding us EA!

Also, the core veterans of Dead Space left Activision, it was Activision who poached people hard, plus these people wanted to leave, we EA didn't get stuck, but let them go happily, it shouldn't be a compliment to us what? Why are you grabbing us and spraying?

Looking at the player's remarks, EA is simply aggrieved.

No way, who made you an American penguin? It is almost politically correct to scold EA when things are indecisive.

Of course, this is not the most critical, for EA, the more critical is the turmoil in the market.

Not long ago, Tianhe Network acquired 5% of Ubisoft’s shares, and now, with the news that it is not good for EA, it immediately gives people the feeling that Tianhe Network does not play with EA, and will not take EA with you when you go to the bathroom in the future.

After all, you must know that Ubisoft itself is also one of the largest publishers in the world. All kinds of bad news appeared for a while, and EA's stock made people panic, and it steadily maintained a downward trend.

EA couldn't sit still all of a sudden, so they announced a major news on the same day. Small B, the studio that developed Dragon Age and Mass Effect Andromeda, has secretly developed a mecha-type 3A masterpiece. He said that at the upcoming Cologne exhibition, it will officially unveil the veil for everyone.

Well, it might be better to mention Dragon Age alone. After mentioning Mass Effect Andromeda, players expressed their disapproval.

‘EA is doing AAA again? It's still a 3A mecha type, let me think about how much prestige should players spend to unlock the most powerful mecha? '

'3A, Mecha? Great, I love this type of subject matter! What? Produced by EA? farewell! '

No news was revealed, it was just a project news. Players used the worst impression to express doubts about EA, and by the way, they also wanted to pull out the previous Star Wars 2 and Andromeda to whip their corpses.

Facing the players who didn't seem to buy it at all, EA had no choice but to expand its strategy again, saying that in addition to the 3A mech masterpiece developed by itself, they have reached a strategic cooperation with Tianhe Network to jointly develop a new 3A masterpiece.

After the news was released, it has to be said that the market value of EA has stabilized, and even has an upward trend.

Then, they were scolded even worse.

‘My God, why is EA again, didn’t Tianhe Network just acquire 5% of Ubisoft’s shares? Why do you want to cooperate with EA? '

‘I’m so scared, I’m afraid that that day EA announced that they bought Tianhe Network and then destroyed it. '

'Little brother upstairs, rest assured. Tianhe Network is not listed, and if it is really going to be listed, who will buy it? funny.jpg'

Not to mention the uncomfortable EA who was scolded by the thief, Chuhe and the team didn't pay much attention to this matter.

Regarding the arrangement of the new game project, this is the most important thing. Compared with the previous development of the last survivor, there are not many people in Tianhe Network who can get involved in the new project.

Branches including Longzu, Black Light, Gila, and Amy, including the previously acquired relics, sea mines, and Platinum Studio, all have their own projects to carry out.

The early Red Dead Redemption and The Last Survivor were more about training employees of their own companies so that they would have more experience in making 3A games.

After all, the employees of Tianhe Network are too young. Although many people have been recruited, the team is basically composed of one old and five new.

Some small and medium-sized developments may not be a big problem, but when it comes to huge 3A projects, it is obviously impossible for one department alone to complete them.

"Contract workers and outsourcing have been determined. In addition, this time we need to jointly develop the PC platform, and the core points must also be considered." Chu He followed everyone in the team and said

There is still a big difference between games on the PC platform and console platforms. In terms that players can understand best, the upper limit of the PC platform is higher, such as the details of the screen.

For example, players on different platforms taunt, and players on the host platform taunt the PC platform for not being able to play exclusively, and the games they play often have cheating.

Players on the PC platform basically taunted back around the frame rate and picture.

Of course, different platforms are not only the difference, but for players, this is the biggest difference.

This is the core platform issue that the whole team has to face first, and then Chuhe discusses other core points about the game with the team.

"The FPS type is better, we have been doing this all the time, and we are very experienced in both first-person and third-person, which is also the mainstream of the game at present." The person in charge of the game level in the team, a pure Russian from Russia Grandpa suggested.

"No, I think the action element may be more suitable for this game. Our main core gameplay is hunting. Putting aside the bonus items such as plot, graphics, and free and open world branches, the main core gameplay is hunting those huge intelligent players. Mechanical creatures." Pig put forward his own different views: "Capcom's Monster Hunter is believed to be known to everyone."

"Using weapons in melee to constantly slash on the prey, dodging, blocking, cool and gorgeous combos, I think this can bring more excitement to the player than simply using firearms and weapons."

"All of them are included in the waiting list. Let's do a simple demo to see how it works." Chu He thought for a while, and felt that what everyone said made sense. Let's wait and see the demo for the specific effect.

Although a lot of costs will definitely be wasted, it doesn't matter if the family is big and willful, and isn't EA also paying for it?

Personal point of view: I am not satisfied with the horizon. It’s amazing at first glance, but it’s essentially a weekly game. The melee combat system is too weak. If the melee combat feels better, and you can play online with friends, it should feel good. In the end, the characters are really ugly! ugly! ugly! ugly!

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