"The map of the game can't just be big! We suffered a lot when we were in Red Dead Redemption!"

In the conference room, Chuhe discussed with Pig who was in charge of the plot and the main game scene construction in the game.

Does an open-ended game bring players a large enough area to explore?

Of course not, the real decision is whether there is enough content to explore in the map.

When they first developed Red Dead Redemption, they were like a director showing off skills, showing the techniques in various textbooks in their own movies.

Too much focus on techniques, and ignore that a movie has to tell a story after all, even if it is a popcorn commercial special effects movie, at least there is a Hollywood assembly line plot under the special effects.

In the later project of The Last Survivor, Chuhe realized this problem, and it was more to improve the content in this big world, so that the content in this framework was rich enough, rather than an empty map.

"For an open game, the most exciting part should not be just the plot, but more about the vast collection, subsequent events, and excellent level design and side stories." Chu He said to Pig.

"In this regard, Prot should already have a perfect plan. Compared with the AI ​​program in the last survivor, we can do something cooler this time." Pigeon smiled, and then looked at Chuhe Said.

"One thing without a doubt." Chuhe nodded slightly.

Great AI, one of the absolute pluses for a big sandbox game.

Smart AI can make the whole game world more real. Of course, this smart AI does not refer to the lock monsters in FPS, each of which is a sharpshooter, but the performance of ordinary passer-by NPCs in the game.

The vast majority of players should have done such boring things, such as on a wide road, the player manipulates the characters in the game to carry various sundries, or stands in front of passing NPCs to see what they will do what a reaction.

Or switch out the weapon in front of the NPC, but don't shoot just to see the opponent's reaction.

In the eyes of game makers, does this have a little bit of playability?

It doesn't seem to be there, but players like to play like this, or simply surpass the shackles of the game itself.

For example, if there is a ready-made road, the player does not want to go, but insists on climbing over the wall to climb the house, or even over a mountain range, crossing a river to reach the destination.

Anyway, they will not follow the shortcut path planned by the system, they must use their own methods to find the so-called shortcut.

For example, a player controls a character who can only jump but not climb. The player often uses a dragon roar charge skill to climb a mountain.

Even if because of the game engine, in the original design, there is no climbing path for the mountains, players have to use their little heads to think of a path that can be climbed, and even go back and forth in front of the mountains for a couple of minutes. The circle is to be able to find a road that looks like it can be climbed.

I have to say, as a game producer, sometimes it is really hard for you to think about what players need.

Of course, Chuhe has his own tricks for these clever and weird players.

"The labyrinth, including the route of the mission, in addition to the regular road, we also need to design a few 'shortcuts' that players can take, but we have to create a look that is not what we planned." Chuhe thought What, said to Pig with a smile.

This can be regarded as a small easter egg hidden by the official, after all, many players seem to be very happy to be loyal to this seemingly boring behavior.

But since these players think that this kind of operation can bring them some fun, then Chuhe naturally has to satisfy them, and there are some places that will not deliberately carry out special hidden designs.

But some mandatory checkpoints need to be specially designed, and this kind of behavior is also quite interesting in Chuhe's view.

Of course, that's not even the funniest behavior.

As a game developer, Chuhe has always felt that drawing big cakes is the most interesting behavior.

How can a new 3A project be kept from the lovely players?

Even if the production of this 3A masterpiece has just started, including the background story of the game, the character setting and the main core gameplay have not been finalized.

After discussing some things in the game with Pig, in the empty office, Chuhe didn't bother to maintain his image, put his two legs on the small bracket next to him, and then turned on his mobile phone to start the familiar Twitter and Weibo.

‘Everyone is looking forward to the news of the new 3A project jointly developed with EA, the gorgeous collision of wild and sci-fi, and at the same time, let me introduce the members involved in the game production. '

Then Chuhe tweeted a word, along with several actors who played the main roles in the game, and took Aite to them by the way.

However, it can only be posted on Twitter, and they do not have social accounts on Weibo in China.

It has to be said that although he is a game producer, Chuhe's attention is no worse than that of some first-line stars, and the comments below have already exceeded ten thousand within ten minutes after the news was sent out.

Seeing the soaring comments, Chuhe couldn't help laughing, but after seeing the players' comments below, Chuhe suddenly became a little unhappy.

No, that's not how the script was written, why didn't the players get on the road?

‘Wow, I’m so happy, Mr. Chu is doing 3A again! '

'Hmm, ok, I see. '

‘Look at this cake, it’s really delicious! '

‘The confrontation between wildness and science fiction seems to be a little interesting, but why is my heart not fluctuating at all? '

'The Cologne exhibition will be held soon, Mr. Chu, you can figure it out! '

‘It’s painting cakes again. Sure enough, I knew it. After EA released the news a few days ago, I knew that Mr. Chu was going to start painting big cakes. '

Is this resistance drawn by drawing cakes by myself?

Looking at the comments on his domestic microblog, the players all don't care about the comments, Chuhe is a little confused and depressed.

That would be boring! How can you be so plain! ?

Facing the seemingly stable players in the comments section of his Weibo, Chuhe felt that his mood had become much worse.

But waiting for Chuhe to take a look at the comments on his twitter, he felt a lot happier. Sure enough, foreign players know what they want.

Want to know more latest news? Want to know what type of game it is?

Just don't tell you!

However, there is no such thing as Chuhe's bad taste of painting cakes, and he is completely satisfied. On the other hand, a Weibo post from Chuhe's old friend Xiaodao instantly robbed the popularity.

In a certain game, he skipped tickets and ran aground.

I clocked in early and left early to go home after get off work. I tried Devil May Cry 5, but the screen was not shocking. Let’s keep the 3A mainstream level. However, Nero and Dante's emotional blessing, coupled with Capcom's best action field, is as smooth and gorgeous as ever, and the two words are "satisfied"!

However, it may be an optimization problem. Occasionally, there will be a freeze during the cutscenes. As for the flashback problem, I have not encountered it for the time being.

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