Video Game Designer

Chapter 492 Dissatisfaction

In the office, Chu He is leaning on the sofa and trying out the game.

Although the current development progress is quite fast, it is a masterpiece after all. What you can experience now is the Pre-Alpha test version. Everything in the game may be modified later.

From small to simple modeling, to the deletion of core gameplay plots.

"The picture effect is very good, although it is not running on the latest version of the host." Seeing the picture effect on the display screen, Chuhe nodded very satisfied.

Judging from the current performance, it can be said to be quite outstanding.

Of course, if you use the latest advanced consoles released by Microsoft and Sony to run, the picture will have a significant increase, but for now, the old version of the console is still the current mainstream, maybe wait another year or a year. In the next year and a half, the advanced version of the console will become the mainstream of the market.

The completed level of the Pre-Alpha test version can be regarded as the novice teaching level of the game, but although it is a teaching level, many elements in the game have already been completed.

But after Chuhe experienced it for half an hour, he frowned slightly.

"Is it because of the low difficulty setting, or is it just the setting itself?" Chu He looked at the several responsible persons next to him.

Unlike the development of most 3A games, which are developed from the beginning to the end by one studio, a lot of content in the development of Tianhe Network is completed by multiple studios.

This is more similar to Ubisoft games. For example, in the production of Assassin’s Creed Black Flag, there are multiple studios for division of labor, some of which are solely responsible for the production of naval battle gameplay, and some for the development of ordinary game processes.

The same is true in Dawn. Although there is no direct development of the game, many elements in the game are still united by its studios.

For example, in terms of action, the Platinum Work under Tianhe Network participated in it. Although it is not the main core development force, it is almost a major quality control supervision.

This is an ARPG type game, in which the action elements occupy the main core in the combat gameplay.

Chuhe has an accurate concept of the type of game in his heart, but during the half hour of playing the Pre-Alpha test version, Chuhe did not experience the hearty pleasure he thought.

There are a lot of interesting elements in the game, except for the main gimmick selling point, which is the setting of the wild mecha, the huge mechanical creatures collide with the wild era, when that kind of picture is presented through the game, although it makes people adrenaline surge , but after all this is a game not a movie.

As for the plot, even if it is an assembly line plot, it is created by a team of more than ten people, including the world view and the background story, which is definitely more complete than some small independent games. But a game of this level definitely cannot be successful by relying on the plot.

The wonderful plots of some indie games are mainly in their unexpectedness and hidden meaning.

But you rarely see any independent games that can create a world with a huge world view and a very complete world.

And these things are hard to see in 3A-level games.

After all, if any independent game studio can complete the creation of a large-scale story, then these screenwriters with an annual salary of more than 100,000 US dollars can completely resign and return to their hometowns.

"This is just the Pre-Alpha test version, but the entire gameplay framework has been determined." said Merrick, who was in charge of the core gameplay of the entire project next to him.

This is the first time Tianhe Network has swung the hoe to EA to poach a talent boss a few years ago, and the former main project person of the Medal of Honor production team.

In the past few years of staying at Tianhe Network, he did not carry out his own team's projects. Instead, after joining the Tianhe Network with the original team members, he developed multiple projects such as PlayerUnknown's Battlegrounds, Red Dead Redemption, and The Last Survivor.

And now it's their fourth big project, Time of Dawn.

"The stealth part of the game was done well in The Last Survivor, but how come it's done like this in Time of Dawn." Chu He shook his head and said.

"We want to try some new elements." Merrick also saw Chuhe's dissatisfaction and explained.

"Then you can also learn from Kojima's Death Stranding, or the Metal Gear series, what's with this strong Ayu style?" Chu He looked at the game screen in front of him, and couldn't help being speechless for a while.

Could it be that he acquired Ubisoft's shares, leading to the gradual development of its game development?

Killing all the witnesses is a perfect sneak assassination.

Berserker's Creed, this is obviously a meme for Assassin's Creed.

In fact, the stealth mode of Assassin's Creed is not so weak, it is still remarkable, but at dawn, the stealth that Chuhe felt was not interesting.

Because of the enemy's AI system, it's so stupid.

It is simply too unscientific to hide in a hidden grass and kill bandits almost wantonly.

"Rework and redo, either do it well enough, or don't join." Chu He frowned and said: "The QA department and the person in charge of this department will deduct part of the bonus according to the regulations."

If it's just a lack of technology, then there's nothing wrong with it, but this is obviously not the reason for the lack of technology. You must know that in the project of the last survivor, this part of the content is completed well enough.

This kind of sneaky stealth is simply too boring, unlike the Hitman series or the Metal Gear series, which require thinking, learning, and planning routes, but at least there must be that kind of stealth.

Instead of hiding in a small corner, you can hunt and kill NPCs unscrupulously, and even the other party can't even find your people, which is simply too stupid.

"In terms of the combat system, it can be more in-depth and hardcore. This is an RPG game, but it can also be regarded as an ACT type game."

Manipulating Yaroi, feeling the experience brought by the battle, as well as the follow-up development documents and some semi-finished products, Chu He put his hands on his chin.

"More choices. Although it is defined as ARPG, there are more action elements. Treat it as a sandbox action game. It is an open world. In addition to the protagonist, this world has its own rules. Even if the background is that human beings are almost extinct and there is only a huge barren land, NPCs have their own lives and rules. I don’t want to see a tribe that is very weak. People live for food technology, but in the barren mountains An NPC suddenly appeared in Yeling, telling you that he is an ordinary villager of a certain tribe, and then asked you to help collect some materials for him." Chuhe said seriously, and said to Merrick, who was holding a small book .

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