Video Game Designer

Chapter 501 If it's not a dish, who wants to play on easy difficulty?

After adjusting the difficulty, and decided not to trouble Lei Tingya, but to trouble some weaker mobs, Qin Zheng shut himself off after about half an hour.

Is this really the same game I played before?

Did I just buy a new game?

Qin Zheng, who was holding the handle, had doubts in his heart.

At the same time, a large number of players who have cleared the main line of the game and entered the follow-up free exploration also started their own crazy journey of suffering after disabling the dynamic difficulty system and choosing the highest difficulty.

And 90% of these players are just like Qin Zheng, skeptical about their lives abused by monsters in the game.

Obviously, with the dynamic difficulty system turned on, although I will not kill the Quartet, I will not be mowed!

After turning off the dynamic difficulty and choosing the highest difficulty, it really feels the same as the real world.

Ordinary weak human beings against huge mechanical monsters are just two words 'free'.

Countless players who have experienced the difficult difficulty have expressed their 'excitement' in the forums and post bars.

'WDNMD ah! This highest difficulty is Shaking M game! '

‘Compared to the pure numerical difficulty increase and crushing, this kind of monster AI improvement makes me feel as uncomfortable as a younger brother! '

'This laser! This attack is predicted! The wisdom of this monster! I feel like I am a younger brother! '

'Give 100 likes, this game is too real, this should be the real performance of the intelligent machine crisis in the doomsday situation! '

‘Brother upstairs, is he already unconscious? '

Countless players complained on the forum, it seems that countless players complained that the high difficulty of the game was too difficult.

But in fact, according to the statistical data in the backstage of Tianhe Network, there are quite a few players who choose the most difficult difficulty, which can be said to be very vividly expressed.

The main reason is that the increase in difficulty of the game itself is not simply a numerical change that increases the monster's blood volume, speed, and attack, but makes the monster's AI higher.

Highly difficult AI will even use the terrain to deal with players.

It can be said that the time of dawn on high difficulty is completely different from the normal difficulty.

More importantly, compared to monsters crushed by pure attributes, this kind of AI upgrade is more challenging and accommodating for players.

In Jinling's Tianhe network, Chuhe is holding the handle to achieve the achievement of single-wielding Stormbird.

Effortlessly avoiding the storm bird's plasma cannon attack, he turned around and drew his bow and arrows.

Rolling, attribute crossbow replacement.

Single swipe, but more accurate one-sided crushing.

"Mr. Chu, your difficulty is a little lower."

Pig next to him stood on the spot and watched Chuhe's game screen for about two minutes, and then couldn't help complaining.

This is the lowest level of difficulty, although the size of the Storm Bird looks huge and imposing.

But under this difficulty, the attack method of the Storm Bird will be back and forth, and the AI ​​is still stupid. Almost as long as you know the attack and skill mechanism of the Storm Bird, and you can use rolling, you can basically easily crush it without injury.

Even ordinary novice players would not be able to play on such a difficulty. This is basically a college student beating a kindergarten child, and the levels of the two sides are not on the same point at all.

"As long as I'm happy." Chu He glanced at Pig and said.

If it's not a dish, who would want to play on such a simple difficulty?

If I have awesome skills, I also want to single out Thunder Fang without injury on the highest difficulty.

But I can't do it myself!

Chuhe, who was dismissive on the surface, felt a little uncomfortable in his heart.

"By the way, EA's anthem seems to be released today." Chu He thought of something and said to Pig.

"Well, there are still two hours to officially unlock." Pigg nodded.

"When will our multiplayer mode go online?" Chu He asked Pig.

For the single-player plot, the overall process at Dawn is about 40 hours. Counting the extra exploration and the branch plot mode, Chuhe thinks that the first batch of players who started at present probably have nothing to play.

Although it is an open sandbox game, in Time of Dawn, the main gameplay is to spawn monsters and hunt mechanical creatures.

Similar to Monster Hunter, although there is a sandbox mode and side plots, it is obviously impossible for every player to complete every task.

And it is different from the sandbox mode of the last survivor. After all, the single-player sandbox mode of the last survivor is still a realistic simulation operation.

At dawn, Chuhe wants to make it a multiplayer online PVE game, just like Monster Hunter.

"The test has been completed, two new relic contents, and four brand new mechanical monsters." Pig said to Chuhe.

The so-called content of the relic is naturally the alias of the dungeon.

Hearing Pig's words, Chuhe nodded lightly. Regarding the multiplayer mode, in fact, Dawn also borrowed many elements from Monster Hunter.

If you don’t play it by yourself, but just look at the video and live broadcast, you may feel that it is quite similar to Monster Hunter, but in fact, there are still some differences in the gameplay of the game itself.

For example, equipment with different effects, as well as specialized skill points, as well as the use of the environment, teamwork, these are different from Monster Hunter.

"For the time being, let's wait and see how EA and their hymns perform." Chu He thought for a while and said to Pig.

The main reason is that Anthem has just been released, and the main feature is the PVE mode. Chuhe still doesn't know the performance of the full version of Anthem.

But if EA really polished the hymn to perfection during this period, then it would pay attention to the hymn in the PVE mode from the beginning, and the gameplay and content must be much higher than that of dawn.

Chuhe is still self-aware of this.

If the hymn is particularly perfect, Chuhe thinks it is not a rational behavior to launch the multiplayer mode at dawn at this juncture.

With the attention of players and industry leaders, Anthem was officially unlocked globally and officially launched.

On the current twitch platform, the number of viewers of Anthem has climbed to the first place. After all, since it was released at dawn, it is currently a stand-alone game that cannot be online, and its popularity has begun to slowly dissipate.

For most stand-alone games, its main popularity is concentrated in the first week of release, and the month before.

After this period of time, unless there are special actions, such as new DLC content, or the multiplayer mode is online, it will be difficult for the popularity to pick up.

On the one hand, it is because ordinary players have already cleared the level, and cloud players have also cleared the level, and on the other hand, it is also because the manufacturer has not continued to promote funds.

It is obvious that the hymn is not as hot as the hymn that just went online, not to mention that the heat has passed at dawn.

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