Video Game Designer

Chapter 516 Full of sincerity

If it is said that making stand-alone games is a thankless task, but the facts have proved that stand-alone games can be profitable, especially in today's environment that has gradually warmed up.

But this scope is narrowing down. The high investment cost and the stand-alone games that are limited to domestic themes will already squeeze the profits, and few domestic game manufacturers will get involved in this area.

Even if they get involved, everyone will put the release date of the game at another time, just like a movie, unless two blockbuster movies want to compete, otherwise most of them will stagger their schedules if they are not announced in advance , such as postponing for a week, or releasing it in two weeks.

But this game of Tianhe Network is really surprising, not to mention the type of interactive movie game, and the investment of hundreds of millions of RMB is not unprecedented, such as the original heavy rain of QD, which is also under Tianhe Network It's an investment of this magnitude.

Although the opponent's strength is indeed stronger, why can't the domestic team get this investment and can't do it?

But the key point is that QD's Heavy Rain is based on a game launched in the global market, while Lurker's game is purely for the domestic market.

The anti-Japanese spy war, plus the war of liberation, this kind of theme, except for film and television literature, almost no game producers have thought about doing this kind of theme.

On the one hand, it is too sensitive, on the other hand, will players really like it?

If you choose a game with this theme, not to mention other things, foreign channels can already be discarded.

And for games of this type, wouldn’t it be possible to make an FPS game like Call of Duty, or an RTS game like Warhammer 40K or Warcraft?

To actually make an interactive movie game, which is the least popular game and also the easiest to be cleared by cloud video, isn't this just a mess?

Although the game is still in the publicity stage, and the pre-orders have not even been opened, countless people in the industry, including some second- and third-rate game media, are not optimistic about it.

Some game media even produced some eye-catching articles.

For example, topics such as "Tianhe Network has fallen into the altar" and so on are easy to cause controversy.

This is definitely not a game that mainstream gamers like, there's no doubt about it.

For a while, some people expressed expectations, worries and gloating.

…………

And after people had detailed discussions with EA and Ubisoft in Chuhe in the United States, the three parties already had a tendency. The three parties jointly funded and established an independent company, in which Tianhe Network accounted for 30% of the shares, and EA and Ubisoft The two companies each accounted for 25%, and the remaining 20% ​​of the shares were the cakes that were distributed.

If they want to make the platform well, they have to share some soup while eating meat. Of course, the main voting rights are held in the hands of the three of them.

After confirming the intention of cooperation, Chuhe does not intervene in the remaining specific negotiation matters, such as the established company, position and operation, etc.

Although it is intended to create a new game platform, the advantages of Tianhe Network, EA, and Ubisoft are too obvious, and they are not comparable to game platforms such as EPIC.

Why is the EPIC platform called a fool by players?

It's not because they compete with the steam platform as a platform. After all, has another GOG, which is also a competing platform, been scolded as a fool?

not at all.

The main reason is that EPIC spends a lot of money to poach game manufacturers for the game library of its own platform and users, which damages the experience of ordinary players on the steam platform. EPIC provoked a show.

If EPIC does not do this, in fact, for ordinary players, what does one more platform have to do with them?

This platform has a better experience and cheaper games, so they don't mind choosing a new platform to get the games they want.

And why is EPIC doing this?

The main reason is the lack of users and games.

However, the two difficulties faced by EPIC are not difficult for Ubisoft and EA of Tianhe Network.

Needless to say, Ubisoft and EA, as a third-party game distribution agent, not a few games are represented and released every year, and these can be added to the new platform.

As for the independent game project that Tianhe Network itself cooperated with NEU and wegame before, as well as Tianhe Network's own source engine project, there are also a large number of games that can join their camp.

And this plan of Origin Engine can also be extended to overseas scope, just like EPIC and others, games made with Unreal 4 engine can get a smaller share of the commission contract when they log on to EPIC.

"Not long ago, Activision took away the game copyright of Crysis from our hands. With EPIC's action, it is estimated that they will announce that Crysis will be exclusive to EPIC in a short time." Wilson smiled at Chu in the office. He told Eve.

"This is a good opportunity for us. At that time, we can announce that our games will be launched on our TEU games platform simultaneously." Ive said with a smile.

The name of the game platform has been determined, and the splicing of the names from the first letters of the three companies is simple and clear. As for the other meanings of the abbreviations, they don't care too much about it. Anyway, it is not an embarrassing word that affects the image.

"The steam platform has lived comfortably for too long, and they are constantly making mistakes." Wilson continued with a smile.

With the menacing arrival of EPIC, and the departure of many medium-sized manufacturers under its banner, coupled with the ambiguous attitude of some large manufacturers, the current steam platform is also a little panicked. A message was released some time ago that they would consider changing the pumping of the steam platform. According to the rules, the excess accumulative commission method is adopted. If the income is less than 10 million U.S. dollars, it will still be charged at 30%. If the income is more than 10 million but less than 50 million U.S. dollars, the excess will be 25%. 20% commission.

As soon as this news came out, it immediately caused dissatisfaction among countless independent game manufacturers. After all, this is an obvious policy to take care of major players.

Coupled with the review scandal of "Strong Woman Doing Day" that broke out some time ago, the game review of the steam platform has also been questioned by players.

"For most medium-sized game manufacturers, the steam platform is still an indispensable channel for them so far, but if there is a new channel that can provide them with sufficient profits, I think they will definitely welcome it." Chu He It is also very clear.

With a huge user base, the advantages of the steam platform are undoubtedly very large, but this does not mean that he is invincible.

At least the big players can completely ignore the steam platform and live well, such as EA, Ubisoft, and the current size Tianhe Network.

If it is announced to leave the steam platform, there may be a lot of losses, but Chuhe believes that the loss will not be too great.

According to the company's big data statistics, only about 60% of the game sales on the PC platform at dawn of the last game came from the Steam platform, and the rest were directly obtained from Tianhe Network's own platform.

"We will not announce the exit from the steam platform for the time being, but next we can test the market for our game pre-orders, pre-order on our platform three days in advance, and give corresponding pre-order discounts." Ive said.

"The next new work in the FIFA series can be tried with the new DLC of Sims." Wilson expressed his cooperation.

"We also have The Division 2, and the new season pass for Rainbow Six can try." Eve nodded.

"The war series is still under development, there is still a lot of time before the upper limit, and the DLC of Dawn is also under development, but Black Light Studio's Outer World, QD's Becoming Human, and Platinum Studio's Star God Chain are all It is nearing the end of the development, and we can try it out." Chu He also expressed that the sincerity of Tianhe Network will be full.

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