Video Game Designer

Chapter 530 The world has suffered for a long time

For the steam platform, the major game manufacturers can be said to love and hate it.

Love, because when the cost of physical distribution was very high at the beginning, a $59 game was almost distributed to the manufacturer for only $9 or even lower.

At this time, the steam platform appeared, and gave a 30% commission at that time, and then made this platform bigger, bringing a lot of traffic players to game manufacturers.

At that time, the 30% commission of the steam platform was simply too worthwhile.

But nowadays, informatization, and a complete digital platform, 30% of the steam platform has not changed, and the reason why Sony and Microsoft dare to take 30%.

That's because they not only provide host platforms, hardware facilities, and services, but also include targeted marketing strategies.

But the steam platform only has the promotion of the platform itself, but it also depends on whether your capital is strong or not, and whether the sales volume is high or not.

In this case, the steam platform that does nothing will still get 30%, which can only be described in one sentence.

That is, "The world has suffered from Qin for a long time." '

It is for this reason that when EPIC waved banknotes and began to poach manufacturers to monopolize them, just like the Chen Sheng Wu Guang uprising, there will be a crowd of echoers.

The news of the development of Half-Life 3 by V Agency, after their official announcement, the popularity soon dropped.

Because V Agency didn’t announce too much news, except for a project name and a crowbar, they didn’t even release the concept trailer.

Others draw big cakes. In addition to the name of the game, they will also provide a promotional video that looks awesome, but V Agency doesn’t know what it thinks, except for a crowbar, the project name and Dr. Gordon Freeman Besides, there is no more news.

If it weren't for V Agency's recruitment of multiple game development positions, people would even think that this might be just a joke.

Contrary to V Agency, EPIC is still very jumping, except that on the one hand, it continues to sign manufacturers for game exclusives, such as World War Z, which is adapted from novels and movies, and enters EPIC's camp.

They are also carrying out word-of-mouth attacks on the steam platform, such as inviting employees who left the steam platform a few years ago to tweet that the steam platform is a cancer of the industry, and their existence is unreasonable.

EPIC is the bright future of the industry.

It’s a good thought, but the player is not a fool. At this juncture, such words come out, and he is a V agency employee who left a few years ago. It’s not very nice to say something that sounds vulgar. Think about it with PY We all know there must be some dirty deal.

…………

"A cool communication system." Sitting in front of the computer, trying to play Respawn Entertainment's Peak Legend, Chu He snapped his fingers and gave a very high evaluation.

It's really convenient. I had an internal game experience. Like most competitive games, Chuhe's experience during the game battle was not good.

But in the system setting of the game itself, Chuhe thinks it is very good.

The voices released in the team after picking up the accessories, as well as the voices that will speak at any time to express the current situation on the field, and various excellent marking commands are simply too convenient.

Even if you don't use the built-in voice system in the game, you can clearly let your teammates know what you want to do. At least in tactics, there is no such situation where you say run, but your teammates understand it as a fight.

At the same time, even if you lack any supplies, you can also tell your teammates through the instructions in the game.

"For this system, our designers and testers have perfected it for nearly two months without language communication." Zampella said to Chuhe very proudly.

He dared to pat his chest and guarantee that there is absolutely no multiplayer game in the market that can achieve the peak legend.

Obviously it is an FPS game, but all kinds of information can clearly let teammates know the form of the manufacturer even without relying on voice.

And the sending of instructions is not complicated, just press the middle of the mouse to select.

At the same time, some changes have been made in the game, such as canceling the weight setting in PlayerUnknown's Battlegrounds, making it easier to carry items.

There are so many grids in total, the first-level bag, the second-level bag, and the third-level bag will give you a certain number of grids.

Each grid contains one thing. For example, only one phoenix plus blood bag can be placed in a grid, and a group of bullets of various types can be placed.

There is no division of capacity, which makes it easier to carry equipment. You don’t have to consider how many bullets, bandages, and smoke bombs to throw after the capacity is full like PlayerUnknown’s Battlegrounds.

In the legend of the peak, it is very simple. If you can fit it, you can install it; if you can't fit it, throw it away. It is simple and rude.

"But for some players who have a hobby of squirrels, this setting is not too friendly." Chuhe smiled.

In PlayerUnknown's Battlegrounds, there are many players with this kind of collection addiction. The things in the bag are getting fatter and fatter, but they are pretending to be poor on the surface.

When a teammate asked for bullets, he breathed out silently, "I'll give you a shuttle, I don't have many bullets for myself." '

When the teammates didn’t have any accessories, they shook their heads innocently, ‘No, I don’t have grips either. '

When the teammate was out of blood and needed medicine, he said very loyally, "Don't panic, brother, there are enough bandages, two bottles of drinks, and you will share one bottle." '

Then he was killed during the firefight, and his teammates licked the box, only to find that there were one or two hundred bullets in the backpack, a grip and a butt magnifying glass, everything in the first aid kit, painkillers, and a medical kit, except for bandages.

But this kind of situation is probably not in the legend of the pinnacle, because when the material is picked up, the character will talk to himself in the team, such as 'I picked up a first aid kit', 'I have a battery here'.

"This is not a survival game." Zampella said, looking at the game screen on the computer screen.

Although it borrows the game design concept of battle royale, it is actually more like DOTA2 and League of Legends with FPF type and more teams.

Looking for equipment is farming, sneak attacking when others are transferring is gank, and attacking strongholds is advancing to fight groups.

And in terms of the coolness of the game itself, the setting of Titanfall is adopted, and with the hero's skills, it can be said that the whole game is even more cool.

For example, falling from a high altitude does not hurt, and running with a sliding shovel, it can be said that in terms of visual coolness, the legend of the pinnacle is definitely doing a very good job.

Listening to Zampella talking about the game settings in the Legend of the Peak, as well as the overall plan and subsequent development, Chuhe nodded slightly.

Respawn Entertainment can only be said to be an FPS team with very rich experience. Even if the strength of Titanfall 2, this does not affect their ability.

Being able to acquire Respawn Entertainment from EA for US$500 million can be said to be a big profit.

"After completing the follow-up optimization, log in to the TEU platform directly." Chuhe made a final decision.

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