Verzena's unkind, even slightly provocative words detonated the barrage.

"Fan Shen Niubi!"

"Hurry up and launch the project, scare these ghosts to death!"

"I just like the way you can't understand me and can't kill me."

...

Of course, in addition to those who praised it, there are also many worried voices.

"A little too crazy?"

"President Fan said that, it's easy to offend people!"

The barrage is like this, let alone the scene.

At the press conference, after Fan Zhe finished saying that, the buzzing sound from the audience never stopped.

Fortunately, the people present were basically practitioners in the industry or the media, so they wouldn't be able to swear on the spot. But looking at the various unfriendly eyes on the stage is indispensable.

"This is the arrogance of the Chinese? Too arrogant, Arnold, I tell you again, your expectations of them may be disappointed."

The person who said this was El Dawson, one of Activision's top leaders.

He and Arnold also attended the meeting together, and they were in the front row, so they could be regarded as important guests.

Obviously, what Fan Zhe said just now sounded very harsh to El Dawson's ears.

Earlier, he judged that "Taiwu 2" was not worth investing in. Even after an excellent opening animation promotional film came out, he still thought so. Therefore, when he heard Fan Zhe speak so brazenly, he was naturally not happy.

"Now the entry threshold for E3 is getting lower and lower. Some small companies who don't know where they come from are allowed to participate in the exhibition, but they still give live broadcast time at the press conference? It's ridiculous, isn't it?"

El Dawson was still chattering, but Arnold, who was beside him, kept his expression unchanged.

Arnold's mentality has always been very stable, since Fan Zhe dared to speak big words, let him speak.

If the content released by Dimension Entertainment is good enough, the so-called big words will only be evaluated as he is very confident; if the quality is not good, those who laugh at this Chinese company will queue up to the Pacific Ocean from here. Not more than him.

After all, people don't care whether Fan Zhe is a clown and talking nonsense on stage, people only care about what he has brought to this world.

On the stage, Fan Zhe's speech continued.

"I'm very happy to be here to introduce to you the work we've brought from 'Dimension Entertainment' this time. It's called "Taiwu Painting Scroll 2"."

"Perhaps, the word 'taiwu' sounds strange and unfamiliar to your ears, but it doesn't matter. Next, I will lead you to understand carefully what we have done in the past two years. some work."

"For the design of "Taiwu 2", we use a third-person action perspective. Moreover, this will be an open world. We have designed a map of more than 460 square kilometers for players to explore."

These words made the people in the audience a little commotion.

The game world, a map of 460 square kilometers, is not too small.

To make an analogy, the map of "Far Cry 2" is 80 square kilometers; "GTA5", known as "the greatest open world game in the world", has a game map of 120 square kilometers; "The Witcher 3" has a map of 210 Seven square kilometers; the old world of "World of Warcraft", two hundred and seven square kilometers...

Based on this standard, Fan Zhe just announced that the game map of "Taiwu 2" will be 460 square kilometers in size, which is indeed a very astonishing figure.

But the people in the audience were just commotion.

The game map is big, but it has to be big enough to make sense.

The size of the map is only one aspect of the open world game, and more importantly, whether there are rich elements to explore in the map.

It's pointless to put such a large map without enough stories, enough details, and enough content to fill it.

El Dawson said: "Arnold, did you hear that? Four hundred and sixty square kilometers! That's amazing! Just to make a gimmick, do you want to give players four hundred and sixty square kilometers of wilderness to explore?"

His tone was full of sarcasm.

In his opinion, if a map of 460 square kilometers is really full of details and content, the workload is unimaginable. He does not think that a Chinese company is capable of providing such a map. game.

Arnold finally spoke: "Don't be impatient, let's watch."

"...Our designers have put a lot of thought into this huge map."

Following Fan Zhe's words, a picture appeared on the big screen behind him. It was a scene of a desert market. When Chinese players saw it, they felt like seeing the "Longmen Inn in the desert". Feel. Looking down, there are red flags flying in the desert. An inn and the desert market not far from the inn are drawn in the design drawing with the flavor of desert martial arts.

The foreigners present may have no concept of the taste of "martial arts", but human beings always have something in common in their pursuit of beauty. Cultural barriers cannot prevent them from appreciating the beauty of design drawings.

The picture stayed for a few seconds, and in a blink of an eye, it turned into a person wearing a thick fur cloak, with his feet sunk in the snow. In the middle of the mountain in the distance, where the wind and snow were hidden, a group of buildings that looked like a fairy palace could be seen faintly.

The picture changes again, into a bamboo house in the southwest rainforest; a pass between the majestic mountains; a building boat on the river waves in the Jiuqu Bay Stream; a red-sleeve attic in the misty and rainy Jiangnan; a fishing village by the sea;

One by one design drawings with an oriental taste were drawn across the big screen.

Gradually, the audience in the audience fell silent.

Those pictures... are beautiful.

However, it wasn't just that that shocked them.

It's just that the concept design picture looks good, so what is it? Among the major studios and manufacturers, who doesn't have a group of outstanding game artists? Beautiful picture, who can't draw it?

Although it is difficult to create this authentic Chinese taste without relevant cultural background, they do all admit that these art designs are very powerful. However, art is strong on the one hand, and games are on the other.

But what shocked them the most was not just art. What shocked them was that behind these design drawings, combined with the game map of 460 square kilometers, things became very scary.

If these 460 square kilometers of maps can all be shown in a conceptual design with a different appearance with Chinese characteristics, then the situation will be different.

From this point of view... Dimension Entertainment really seems to have something?

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