The signboard of the Greenlight Project has indeed been erected.

When the news that the game "Journey" from the Greenlight project had sold more than 200,000 on the first day of the next-generation console came back to China.

Domestic players were indeed shocked.

But even more shocking are those indie game makers and stand-alone game makers.

Many producers don't even believe this fact.

no way.

A few days ago, everyone was struggling. "Dangerous Party" finally got off to a good start. Now you tell me that your game has sold more than 200,000 copies? Still not a PC, but a console platform?

Everyone's first reaction must be disbelief.

But it’s useless if you don’t believe it, the sales are indeed there.

After confirming that the news couldn't be more true.

After a brief silence, the producers were left with only envy.

Fuck...

Could it be that Greenlight really has that much charm?

Those indie game makers and stand-alone game makers have issued a soul question.

Especially after seeing that the game "Journey" is still highly rated.

I am even more envious.

"Journey" is indeed highly rated.

the next day.

Many overseas players have discussed the game.

"This is a game that makes people feel physically and mentally happy. The grasp of the rhythm of the game is perfect. From the beginning to the end, there has not been any repeated areas or content that requires repeated attempts. From the beginning to the end, you will find that you can't find even A second wasted."

"It's a beautiful game... But the beauty of "Journey" is not a pile of polygons. From the abstract vast desert to the hooded villain, the soul and skeleton that support it have not been infiltrated with many high-tech elements, but more like inspiration. A wonderful blend of artistic elements."

"A special work, it may have room for improvement in the circle it has set for itself, but it has almost no flaws."

"The game doesn't have any thrilling and exciting plots, and even the operation is only a simple direction key and two buttons. But it is such a simple and fresh, but it brings players an unparalleled emotional experience.

I don't know if this is the producer's idea or Linmu Studio's idea, but no matter what, Linmu Studio is really good at discovering the shining points of games. Although they have a background in online games, they are also quite experienced in independent games and stand-alone games. sharp. "

"The game has done a lot of work not only in the way of the game, but also in the expression of music. At first, it was impossible to classify the music of this game, because it contains too much. Maybe only the ambient music can accurately describe it. It is really beautiful. "

After the game was released, similar high evaluations emerged one after another.

This forced Peria to raise the announcement of "Journey" to another level, and even contacted Linmu Studio to say that it planned to be a limited theme host.

And just when "Journey" was selling like a raging fire on the new console.

The game is also officially launched on the Vaporwave game platform.

The game console platform is still a minority in China, but Linmu Studio’s Vaporwave game platform is not. It can be downloaded with a computer, and the games are not expensive to sell, cheaper than the new games of Linmu Studio.

In addition, after the overseas release, the players have a lot of rainbow farts.

Many domestic players have also become very interested.

This directly led to a certain increase in the download volume of the Vaporwave game platform during this period, which can be said to be a win-win situation.

The game sales are fermented by the word-of-mouth of the host platform and the precise recommendation that will be launched soon.

On the PC side, 200,000 copies were also sold on the first day.

host platform.

PC platform.

Combined, nearly half a million copies were sold.

Such grades.

For indie game makers.

Can't say okay.

I can only say that I am really envious...

And Cheng Yiran relied on this game and directly became famous in the first battle, becoming the most famous independent game producer in China.

Fame and fortune.

But the biggest benefit is still Linmu Studio.

Because after Cheng Yiran gained both fame and fortune, he did not forget Linmu Studio. Instead, he posted a blog post like the creator of the first Greenlight project game "Dangerous Gathering". Special thanks to Linmu Studio and Lin Yao, and It clearly stated that Linmu Studio was deeply involved in the production process. The engine, gameplay, style, and even being able to be on the host platform are all due to the efforts of Linmu Studio.

As soon as the words came out.

Let Linmu Studio, which was already a winner, become one of the biggest winners.

After all, Linmu Studio is not only the co-producer of "Journey", but also provided the engine, helped confirm the gameplay and style, and even helped "Journey" board the host platform...

This son's treatment may not be better than this, right?

Most importantly, the game worked.

Both of Greenlight's planned launches are now successful.

The Vaporwave game platform also has a part of the audience for independent games and stand-alone games...

such a situation.

No independent game and stand-alone game producer or team is not tempted.

So just a few hours after Journey's PC launch.

Mu Wanqing's phone rang off the hook.

The people who contacted her were not only domestic producers and production teams.

And overseas.

And it has everything in it.

Someone said to log in to the Greenlight program.

Some say they want to get engine authorization.

There are also some people who want to put the completed game on the Vaporwave game platform of Linmu Studio.

Although there are no masterpieces for the time being.

But whether it is overseas or domestic, there are production teams who want to test the waters on the Vaporwave game platform of Linmu Studio.

Faced with this situation, Lin Yao was both happy and worried.

The good news is that Greenlight has just launched two games, and the game platform seems to have some improvement.

What is worrying is... Lin Yao is not worried, the main reason is that Mu Wanqing is a little bit overwhelmed when answering the phone.

She spent a lot of time comforting the girl in black silk glasses.

Hmm... Ms. Mu is the one who is worried.

...

at the same time.

Li Guangsheng also noticed the status of the Vaporwave game platform of Linmu Studio.

He doesn't want to know.

Many indie games and stand-alone games that were promised to log in on the Tianhu game platform have regretted it, and want to talk to Tianhu...

Some producers even wanted to breach the contract directly.

Even if there is a lawsuit, he is unwilling to log the game on the Tianhu game platform.

Tianhu Game Platform's ambition to be a stand-alone independent game distribution platform has officially failed.

Although Li Guangsheng was mentally prepared, he was still a little depressed when he was sentenced.

He opened the Vaporwave game platform that hadn't been deleted or uninstalled since the re-download, and remained silent.

Just two games.

The other party seems to have built the platform.

In the future, if they really make the game platform bigger, so that all masterpieces are logged on their game platform, and every game can get a commission, then how much can they... earn?

He couldn't help thinking about this question.

But for the time being... no one can answer him.

Still owe a chapter...

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