Li Guangsheng asked how much money the Vaporwave game platform can make if it is actually built.

Saying no one can answer is not rigorous enough.

Lin Yao can answer.

After all, she had a living example in her previous life.

Fatty g who came from the wind blowing money is that example...

But if you can answer it, you can answer it. Compared with Steam, the Vaporwave game platform is still a little bit less interesting. Lin Yao is self-aware about this.

The current Vaporwave game platform is at best a 'Battle.net' that launches its own game, and then adds a Greenlight project.

And the games in the Greenlight project are highly bound to Linmu Studio.

So rounding up, in fact, the Vaporwave game platform is the "Battle.net" of Linmu Studio.

But fortunately, this situation has changed fundamentally with the release of the Greenlight project game "Journey".

There are games coming to the door to be released on the Vaporwave game platform.

These games have little to do with Linmu Studio. They are not bound to Linmu Studio, and they found Linmu Studio on their own initiative. This is a very obvious improvement.

But progress is progress.

Lin Yao was not carried away either.

Any game is accepted.

Now that the Vaporwave game platform is still in its infancy, there is no benefit in mixing all kinds of games on the platform.

It doesn't matter when the Vaporwave game platform really has the volume of steam. Lin Yao can even adopt the direct publishing model, because players will find the games they want to play by themselves.

But doing this now is looking for death. On the one hand, it is because of domestic policies. If there are some sensitive subjects, it will be GG directly.

Another aspect is reputation.

Now the Vaporwave game platform focuses on a boutique.

Whether it is an online game or a stand-alone game, they all have a good reputation. If they want to include some games that are not of good quality, that is to smash their own brand.

So although Lin Yao really wants to, really wants to, especially wants to directly accept all games that want to land on the Vaporwave game platform, so as to enrich the game library and develop a wave.

But in the end he held back abruptly.

In the early stage, reputation and cultivating player habits are the most important.

So for those games that want to land on the Vaporwave game platform, she adopted a review system.

For this reason, she specially asked Mu Wanqing to expand a department, which is responsible for reviewing the games sent in, and established a set of rules for the new department to recommend games to the shelves. The final review is by herself.

This is not cheap.

At least the salary expenditure will be much higher.

She will also be busier than ever.

But stability is the most important thing.

But there are benefits to doing so.

But there are also disadvantages.

That is the Vaporwave gaming platform is going to be forced to slow down.

There are not enough games in the game library, which means that the user growth of the game platform will slow down, because the most important thing about the game platform is the game.

But now because of the release of "Journey" and the popularity it generated, it just attracted a wave of traffic to the Vaporwave game platform.

Lin Yao was a bit unwilling to slow down like this.

So she wanted a way.

A solution to the current situation.

...

Lin Mu Studio's new meeting room in Fangzheng Building is much more spacious than the previous meeting room.

But those people remain the same.

And the whiteboard behind the head of the conference table.

"How about...we make another online game ourselves?"

Faced with Lin Yao's unwillingness.

Veteran Zhong Xiu first made a suggestion.

Linmu Studio will make another online game to attract traffic.

Lin Yao nodded, then picked up a marker pen and wrote down the word "Online Game" on the whiteboard.

Then, she thought for a moment, and said: "I feel that the compatibility is not compatible. Although online game players overlap with stand-alone and independent game players, they are essentially two types of players. Online games can be used to make money, but it is almost meaningless to attract users. Now we do Platform, the most important thing is to attract the latter, these are two directions, making online games cannot solve this problem, and although the number of online game users is growing at a high speed, it has not yet reached its peak.

Now the online games under Linmu Studio have captured a lot of the market, I plan to make new online games after a while, after the number of online game players grows to a certain level and the volume reaches a certain level. "

"Then make it a stand-alone game? Just like "Breakout", with the help of promotional videos, make a stand-alone game that can shock all players!"

Caibi... No, another veteran Qi Jianhua also made a suggestion.

Lin Yao nodded, then turned around and wrote a stand-alone game on the whiteboard, saying, "This method is feasible, but it shocks all players... It needs an environment, and the Vaporwave game platform is almost meaningless now, and it is too slow to make a stand-alone game. Once it’s done, this wave of turmoil is over.”

"Then why don't we increase the investment in the Greenlight Project?"

"Hold a competition? Now that "Battle Royale" is very popular, Zhang Jianghu also wants to hold a competition."

"Increase publicity."

next.

Almost everyone in the conference room offered their opinions.

Various opinions.

But Lin Yao always felt that the opinions they put forward were almost meaningless.

It is achievable to implement.

But according to her prediction, the effect should not be too good.

Looking at the girl sitting in the first seat, she lowered her head and fell into deep thought.

Everyone in the meeting room knew that she was not very satisfied, so they could only scratch their heads and continue thinking.

But there is really no good way.

It is indeed a difficult problem to consolidate the signature of the Vaporwave game platform and accelerate the pace of development.

Or Linmu Studio can only go out in person, make stand-alone games, and slowly accumulate fame, but this is destined to not be fast.

Or it is to let go of the restrictions and let all the games that want to log in to the platform log in, but the signature of the boutique game will not be kept.

As for finding big overseas manufacturers and letting them sell their games on the Vaporwave game platform, it is a good choice, but the problem is that the current Vaporwave game platform is not attractive enough. The first problem to be solved is to develop, and then the problem is circled back.

So...the problem seems to be unresolved.

Gradually, everyone in the conference room frowned.

It seems... There is really no good way.

until.

"Actually, you, including Mr. Lin, think too far."

Chen Qiuwen, the person in charge of the "Fantasy OL" project, spoke suddenly and successfully attracted everyone's attention, including Lin Yao.

Meet Lin Yao's eyes.

Chen Qiuwen smiled and continued: "Everyone knows the reason for the success of the two games of the Greenlight Project. Then why can't we make some small games by ourselves, increase the game library, and cultivate players' paying habits? ? Our studio starts small games, so the speed shouldn’t be too slow, right? After all, the most important thing about this kind of game is creativity and gameplay, which is the most time-consuming part, but we have Mr. Lin.”

"..."

Hearing the words, the people present all looked at Lin Yao.

After Lin Yao was stunned for a moment, her eyes lit up, and she said, "That's right!"

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