Video Game Designer

Chapter 323 League of Legends

Chuhe picked up two cups of steaming coffee from the table and took a sip. It was very sweet.

Unlike ordinary people who drink coffee, Chuhe still prefers sweeter coffee, including some dishes. Chuhe also likes sweetness very much.

For example, for sausages, Chuhe himself still prefers sweet sausages, and Chuhe has always been uncomfortable with the salty and spicy taste of Sichuan-style sausages.

Okay, that's getting a little too far.

Looking at Cheng Yu who was sitting in front of him with a serious face, Chu He smiled: "What do you think of the DOTA game?"

"Excellent game mode, but limited by WAR3 itself, many game concepts can't be displayed at all." Hearing Chuhe's words, Cheng Yu said immediately after a slight thought.

At the beginning, he probably saw Chuhe fighting with others on the Internet, and he came to Tianhe Network as soon as he felt hot. Originally, with his ability and qualifications in the industry, even if the super big project of Diablo Westward Journey failed, it is still a good idea to make a living. There is no problem, but it is precisely because he was moved by what Chuhe said when he was torturing others that he rushed to Jinling to join Tianhe Network.

He didn't say he was in charge of a project team alone at the beginning, but just entered the company's various team departments to rotate, and later he also participated in the project of Red Dead Redemption.

But after all, he was a bigwig in the industry before, so he still has some experience. He also led a team in the Red Dead Redemption project.

But this is not what he wants. In fact, he still wants to make a game, whether it is for the dividends after the success of the game or his own spiritual pleasure.

But Chuhe found him alone and asked him what he thinks of the DOTA game. Cheng Yu already had a guess in his heart that the company wanted to make a DOTA-like game.

After all, in the current domestic game market, on the one hand, because of World of Warcraft, MMORPG is popular, and FPS, such as PlayerUnknown’s Battlegrounds, occupy a large part of the country. During the rest of the Spring Festival, DNF, which is active every day and reaches an incredible peak of 8 million people, is known as 8 million warriors. , standing on the top of the mountains and watching one after another copycats fall.

But it is in this situation that another type of game has sprung up, that is, DOTA-like games.

The early DOTA, like Chenghai 3C and Shinsan, was just a confrontation map in Warcraft, but after the DOTA map was taken over by Icefrog, frequent updates and more rigorous balance updates, as well as competitions around the world , quickly made this game popular, including North America, Southeast Asia, and Russia, there are many DOTA game players.

The same increasingly popular DOTA, many game manufacturers have set their sights on this game type.

GPG, which developed Dungeon Siege some time ago, borrowed the concept of DOTA and developed a demigod. I wanted to find a new way, but unfortunately I didn’t make much noise. Although the major evaluation agencies gave me a lot of points, it’s a pity. Players didn't buy it, and they were completely overwhelmed in just one month.

At the same time, S2 has invited Icefrog and its team, and has been working on the development of HON for more than a year. There are also various domestic DOTA-like games, some of which have achieved great success, but some have failed sadly.

The most typical one is that Yu Xiaoliang lion and hero who were in the same project team also failed to leave the Diablo game, and got investment to establish Hangzhou Dianhun to develop a dream that almost copied the Warcraft RPG and DOTA modes. Three Kingdoms, facing Qifan Three Kingdoms, DOTA and other games that have already occupied half of the country, unexpectedly expanded the market rapidly and succeeded in one fell swoop.

Why do you say it was copied?

Because including DOTA, some of the settings of Warcraft’s hegemony mechanism at that time, Dream Three Kingdoms were moved over intact. For example, the magic ball conflict in DOTA at that time, Dream Three Kingdoms using the self-talk engine can completely correct it. , but he still moved up without moving.

I was worried that the game would become unfamiliar due to the fear of changes, making the original DOTA players unacceptable.

And the publicity method of Hangzhou Dianhun is also relatively stupid. At that time, most of the DOTA players basically played the same RPG Warcraft map game, and Hangzhou Dianhun sponsored the Warcraft RPG authors at that time, allowing them to follow the map on the map loading interface. In the map content, add content about Dream Three Kingdoms.

For example, after entering the game, if the player plays "Guofeng Competitive Dream Three Kingdoms" on the map, the initial money can be increased, or a map item can be presented as a gift.

After two internal tests, the public test took only half a year, and the highest number of online users exceeded 700,000. This is definitely a data that is eye-catching.

If there is more publicity capital and channel capital, there is no doubt that this figure can be doubled.

"If you were asked to make a DOTA-like game, what would you do?" Chu He asked Cheng Yu after taking a sip of his coffee.

At the beginning, Chuhe also thought about directly recruiting all the Ice Frog team that created the glory of DOTA, but at that time Ice Frog and its team had accepted the invitation of S2 and were making HON. For the olive branch extended by Chuhe, Ice Frog and The team still rejected it decisively. In their opinion, HON must be a great success.

"The easiest way is to copy it according to the DOTA model, but we definitely can't do that." Cheng Yu said to Chuhe.

After all, they are not Wangyi and Penguin games. It is okay to borrow ideas from the game, but if they really want to stay the same, they will be sprayed like dogs by countless players? That's why Chuhe wanted to recruit Ice Frog to create an authentic DOTA. It's a pity that Ice Frog and his team were in the honeymoon period with S2 at that time, how could they possibly cooperate with Chuhe?

"Lowering the threshold of the game, not talking about equipment purchase and synthesis, and novices reminding these designs, just in terms of gameplay, DOTA is not a game that is easy for players to get started." Cheng Yu said looking at Chuhe.

He himself can be regarded as a loyal player of DOTA, and has a very clear understanding of its gameplay.

"There are too many elements in DOTA, from the most basic positive replenishment, denying, and blocking soldiers to control the pawn line, to the advanced pulling field, field field and even tower jumping to kill, using the hatred mechanism of the defensive tower, To take turns against towers, these elements are absolutely the same as heavenly scriptures for an ordinary novice player; and not only that, the various equipment in DOTA are the existence that sublimates this game. Equipment has the potential to change the entire battle situation, if it is said that you can get started with a few exercises to make up and pull wild, then the choice of equipment in DOTA will definitely cause headaches for countless novice players."

Cheng Yu concluded seriously.

Listening to Cheng Yu's words, Chuhe nodded slightly with a cup of coffee in his hand.

Indeed, there are too many equipment in DOTA, and basically there is no useless equipment, any equipment has its own use. In the early stage, it is said that attributes are used to increase combat power and transition to smooth equipment. equipment, equipped with hero skills and mutual restraint.

If you are a player who already knows how to play DOTA, you will definitely be addicted to it, but for most ordinary players, it is too complicated.

Whether you admit it or not, the mainstream of players has always been towards fast food.

For example, the RPG games at the beginning did not have any functions such as automatic pathfinding at all. At the beginning, these functions were all available in the plug-in.

But then what?

Of course, there is no such thing as canceling the automatic pathfinding and letting the player find the mission goal by himself, but most of these games are point card games. As for it, it is for the player to have a better sense of substitution? Aisin, just believe it.

Why did 3C, True Three, and DOTA become popular later?

On the one hand, the unique game mechanism does have something, but on the surface it seems that the optimization operation has been reduced, which is also a very important reason.

For example, in DOTA, there are such heroes as geomancers who have three more heroes than others, paladins who can control three or four wild monsters, and broodmother spiders who can garrison a dozen or twenty small units.

However, no matter how strong the version of these heroes is, there are always a small number of people who play them, because these heroes have higher operational difficulty requirements and higher thresholds.

"If DOTA is compared to a war, then DOTA is a magnificent epic war. Players are soldiers, and the captain is about to lead. The victory of the war depends on the performance of the soldiers, and the judgment and tactics of the generals based on the battle situation. arrange."

After listening to Cheng Yu's analysis of most of the characteristics, Chu He nodded lightly. He had already made a general judgment on Cheng Yu. After pondering for a moment, he turned on his computer and clicked on a file named "League of Legends" .

"Dota is a game that cannot be replicated in terms of gameplay and game concept. But wars are not limited to large-scale battles. Small-scale battles can also be extremely exciting."

Let me share my opinion and experience. I have read some books on games, but when it comes to LOL and DOTA, most of them say that the difficulty of getting started in DOTA is a failure. The reason why LOL is popular is because the threshold has been lowered. Practitioners, with the status of a DOTA2 middle army and LOL bronze player, I can only say that the positioning of these two games for ordinary players (note that they are ordinary) is completely different.

As for saying that LOL became popular because of penguins, that is even more nonsense. It can only be said that penguins have accelerated the time for LOL's rise

DOTA can be understood as a large-scale war. And LOL is a small-scale elite confrontation, which can be seen from the map size and map resources.

At the same time, the hero skill mechanism and attribute mechanism in the game can be seen that their player groups are also different.

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