Video Game Designer

Chapter 324 Origin Module

The document was not very thick, but it took Cheng Yu almost half an hour to absorb it while reading it.

"Attribute simplification? Delete the attribute in DOTA?" Cheng Yu looked at Chuhe and said.

As a map made by the war3 map editor, DOTA has a lot of shadows of Warcraft, but with more and more players in DOTA, even many players who have never played Warcraft have begun to play DOTA. It has become something unique to DOTA.

For example, the magic ball, such as attributes.

Heroes include intelligence heroes, agility heroes, and strength heroes. At the same time, the status of heroes is not simply divided by attributes. For example, strength heroes want to have combat power in the early stage.

If you are a strength hero who dares to go out to buy equipment, buy an intelligence pendant, and meet a teammate with a bad temper, it is guaranteed to catch you and spray you.

"What do you think is the most exciting part of DOTA?"

Chuhe didn't answer Cheng Yu directly, but asked rhetorically.

If a DOTA player were to answer this question, there would definitely be various answers.

For example, "The world tree will not fall, people will not retreat, break the three-way big disadvantage and come back"

For example, 'combinations of various heroes and tactics'

For example, "the scene where the tower is fucked and 4 teleportation scrolls light up"

"Although it is because of Warcraft itself, it is undeniable that these special mechanisms are indeed the characteristics of DOTA. If a player intends to study and delve into it, then he will definitely feel the charm of it, but as I said before. The threshold is set here, and there are still many players who don’t want to delve into these things, they just want to play a game that is not so complicated.”

"In terms of competition, DOTA is full of variables, tactics, personal abilities, and lineup selection. It can be said that this game has been played to the extreme, but for ordinary players, this game is very tiring." Chu He He looked at Cheng Yu and said.

The fog of tricks that can make players disappear on the map, including wild monsters have their own skills, as well as high slope terrain and forest shadows, DOTA is too rich at the strategic level.

But then the problem arises, in such a game, the game and the high-end game completely use these elements, but in the low-end game, there are very few players who can use these elements, or there are very few players who can use these elements. pitiful.

What's more, when watching the game, other people use the mist of deceit, and they use it accordingly.

But he didn't realize what was going on with the others at the time. It was because he had the upper hand but couldn't open the situation; he was suppressed and out of breath, or the opponent's big move was in a state of CD avoidance.

And these low-end players that everyone calls are the largest number of players in a game.

"Remove strength, agility, and intelligence, and simply add armor, magic resistance, attack, critical strike, dodge, and magic damage, physical penetration, and magic penetration attributes, and simple and clear digital superposition." Looking at the Chuhe document Cheng Yu nodded thoughtfully.

These changes actually highlight one thing, which is simple and rude. If the attribute mechanism of DOTA is a high school math problem, then the attribute mechanism in the design concept book of the League of Legends given by Chuhe is simply 1*6+7. A primary school math problem.

What should I do if there are too many mages on the opposite side?

You can stack magic resistance on the line.

There are too many assassins on the opposite side, what should I do?

Just stack armor.

And what if the magic resistance is too high?

When the spell is strong enough, stack spells to wear.

For the same reason, the armor is too high.

If the attack is enough, you will pile up things to wear.

Compared with DOTA, this is much simpler and rougher. You must know that in DOTA, face-to-face mages are formed. Either you choose to increase the magic resistance flute or stack blood, or you can only use the black emperor staff that is immune to magic.

"However, these should not actually be the main elements. These should be the real important things." Cheng Yu looked at Chuhe and suddenly smiled, pointing to the bottom section of the document.

Picture style: comic cartoon style.

Game features: In the case of maintaining balance, the hero has enough visual effects and practical operation feel.

Clear positioning: including single lane, wild area, mid lane, and duo lane.

Well, to put it more simply, the graphic style is very clear, and to put it more vulgarly, it is cute, cute and beautiful. As for the game features, in simple terms, it needs to be enough to be aggressive and maintain a balance. How handsome the skill mechanism is, after all, players like to show off.

For example, in DOTA, after getting stuck in the shadow to fight back, you will usually type '?' on the public screen. ? ? ? ’, but actually in DOTA most of the shows with a strong visual impact take place in team battles. On the contrary, in one-on-one solo, there are very few shows with a strong visual impact, and more of them are For the display of details such as soldier lines, blood volume calculations, and field of view shadows.

"Dodge attribute, isn't it simply a superposition of numbers?" Cheng Yu asked, and before he finished speaking, he smiled awkwardly.

This question is kind of stupid.

"After all, you can't be too brainless. Just like in DOTA, although there are evasion props and dodge talent skills in League of Legends, there are also special props to restrain them. It still depends on the player himself." Chu He looked at Cheng Yu. Said.

It is said to make the game simple and violent, but it is not really that kind of pure brainlessness, and some things about advanced high-end levels must be considered.

After all, low-end players in a game are very important, but a game also needs to have a higher-level player pool.

To put it simply, it is to give players a goal, and motivation, so that they can become so strong, which is more cheesy and commercialized, which is the idol effect.

Regarding the League of Legends game, Chuhe gave Cheng Yu a task to submit the first draft of the game and some designs within one month.

Not just about the mechanics of the game, but also about the design of the heroes in the game.

Of course, Chuhe couldn't let Cheng Yu do it alone, and also gave him a small team of ten people.

Whether such a game can succeed is not only the game mechanism, but also the design of the hero is very important.

After explaining to Cheng Yu, he took a look at the time and it was twelve o'clock at noon. Chuhe notified his secretary to bring him a meal, and sat in front of the computer to read the piled up emails.

But when he saw a project within the company, he couldn't help but become a little interested.

This project application was actually recommended by Xu Chang and jointly recommended by several major designers within Tianhe Network.

However, although it was recommended, there were a few question marks.

The name of this project application email says "Origin Module"

Gary module, I always thought it was a masterpiece~

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