Video Game Designer

Chapter 342: We Are Clearly First

After planning the promotional news about the prototype of massacre, in addition to the news from EA and Tianhe Network, including Chuhe himself on Twitter and Weibo, more and more news were released simultaneously.

And although this game has not been reviewed in China, but because it is different from Rainstorm, there is a PC version of the prototype, and it will be put on the shelves on the Steam platform and Rotten Oranges and other platforms.

Therefore, domestic players can still download through these platforms. The only one that feels uncomfortable is Penguin's wegame.

Previously in Famine, Meteor Butterfly Sword, and Jianghu, wegame has cooperated closely with Tianhe Network. On the one hand, wegame has brought industry resources to Tianhe Network, and at the same time, Tianhe Network has attracted gamers with high-quality games.

But then what? You have changed at Tianhe Network since you started from PlayerUnknown’s Battlegrounds and PlayerUnknown’s Battlegrounds.

Did you agree to be each other's angels? Why are you so hot with EA and Rotten Orange?

There are several consecutive games that have not passed the review, how many of you will be willing to make, obviously you are a game manufacturer in China!

It was us, we were the ones who started it, obviously we were the ones who cooperated first... Why did it become like this?

Because of Tianhe Network, the original rotten oranges are still half-dead in China. Even if the Battlefield series is well-known in China, the number of real PC players is as high as 100,000.

But after Tianhe Network hooked up with EA, a game called PlayerUnknown's Battlegrounds was monopolized by Rotten Orange, which directly led to an explosive growth of its users, and the sales of games such as Need for Speed, Fifa, and Battlefield on the platform increased by a large margin.

Even based on the number of domestic users alone, Rotten Orange is almost catching up with Wegame.

But for a period of time, wegame has sighed and sighed. People in the industry are concerned about the quality of this massacre prototype. Although it has not been reviewed in China, it is still a domestic game, and it is not Tianhe Network, but Longzu studio.

Regarding the capabilities of Longzu Studio, most people in the domestic industry also have a spectrum. The technology is indeed one of the best in China, but to be honest, there is still a little gap with the development department directly affiliated with Tianhe Network.

Although it has acquired a studio under THQ, how long has it been?

While developing the massacre prototype, you also need to digest other people's technology?

Are you a fairy?

What's more, if you buy a foreign studio, you can achieve a qualitative leap. Do you really think Penguin and Wangyi don't have that money?

For the players, it's even easier to say "made in China" and "produced by Tianhe Network". These two labels are enough for them to look forward to.

As for the fact that the game has not passed the review, some players are even quite happy. Of course, in their opinion, the fact that the game has not passed the review means that it has no national characteristics.

For example, the harmony of the skull and the harmony of the corpse.

At the same time, the official CG promotional video about the massacre prototype has also been released.

Like other games on Tianhe Network, the CG animation of the massacre prototype is actually the original scene painting in the game, without any shrinkage.

It was only released for one hour. Although there was no large-scale publicity in China, the hits on the three-minute publicity CG animation on major video barrage websites have already exceeded one million.

Such as the short video released before, and some of the demo videos that were secretly filmed on TGO, in fact, most of the players who follow have already had a general understanding of this game.

Itvanov, who lives in Moscow, sits in front of the computer at home and watches videos on YouTube.

After returning from the original TGO, Yitwanfu has been paying attention to this game called Prototype of Massacre.

Really, he swore, he hadn't played such an exciting game for a long time.

It doesn't have so much connotation, just go up and do it, which is really in line with his appetite.

Sitting in front of the computer screen, Yitwanfu looked at the picture that appeared on the screen.

There are still some differences from the game. For example, Yitwanfu did not see this scene in the game, but soon Yitwanfu's eyes were attracted by the man.

On the tall building, AELX wearing a jacket and jeans squatted halfway on the edge of the top of the building, looking down, with a hood covering his head.

At the same time, along with the soothing BGM, the narration sounded.

'my name is alex mercer, they call me killer, monster, the source of everything. '

'I am indeed these. '

Accompanied by the narration, Alex stood up slowly and jumped from the tall building. It was different from the leap of faith in Assassin's Creed. He just jumped straight, and then there was a bang, the ground trembled, and the destroyed car beside him was also shaken over. come over.

Then the BGM started to become more urgent, Alex started a parkour on the doomsday-like streets, and the narration sounded here, but this time it introduced the storyline in the game.

‘Three weeks ago someone unleashed a deadly virus at Penn Station, I woke up in a morgue and now I hunt, kill, absorb and become them. '

'I'm going to find out who made me like this and I'm going to make them pay. '

Jump over obstacles in the street, climb to the roof, and finally disappear into the screen.

"It's just as cool as in the game."

Looking at the follow-up animation CG performance, until Alex suddenly transformed his arm into a sharp blade, and then cut the missile and the enemy in half, Yitwanfu screamed excitedly.

However, there is actually a little change, that is, the bloodiness in the game has been reduced.

In the original design, after Alex kills the enemy with a sharp blade, the blood will be sprayed out directly, just like a fountain.

But considering the impact, Zhang Ke and his team later changed, while wanting to retain the original flavor, while not wanting the game to become so purely bloody and violent.

After beheading an enemy in the game, the corpse will quickly turn into a pool of blood, and the blood will also be absorbed by Alex and converted into his own health.

It's basically trying to harmonize the bloody level as much as possible. After all, what they want to do is a game that is realistic enough. Although there is blood and violence, it is definitely not bloody for the sake of blood, and violence for the sake of violence.

‘It’s so handsome, Alex is so handsome that he has no friends! '

‘But this game is too bloody, I feel like I won’t be able to see this game live. '

‘This kind of game is only interesting if you play it by yourself. What is the sense of substitution when you are a cloud player? '

‘By the way, am I the only one who pays attention to the plot in the game? Similar to the background of Resident Evil? Does the protagonist exist like Alice? '

While countless players were discussing heatedly on the Internet, Chuhe, located in Tianhe Network, received a piece of bad news.

I finished writing it, but I forgot to save it~ so I rewrote it again~~

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