Video Game Designer

Chapter 394 Seems Interesting

Of course, there is one thing, Chuhe really didn't talk nonsense at the Tianhe Internet Carnival conference, that is, it really takes a long time for these two war series games to be available to players.

Because unlike other games, the production difficulty of these two games is not lower than that of the original Red Dead Redemption and the current Last Survivor.

Preferring to real historical events, this requires plot and level planning, reading a lot of information to ensure that there will be no mistakes that can be seen at a glance.

For a historical war game, this is crucial.

"No, it's not a pure strategy type, don't be too hardcore and complicated." In the video conference, listening to the other party's proposal, Chuhe thought for a while and shook his head gently.

A game that is too complicated will not be as interesting and fun as imagined.

The people in charge of Ruins Studio and Sea Mine Studio, Tony and Des proposed to Chuhe more of a strategy, just like Company of Heroes and 40K they developed before. It is indeed a relatively safe solution.

Moreover, the two studios do have some experience in this type of game. Before THQ completely collapsed, all its projects were losing money, but the games produced by Ruins and Sea Thunder did not cause too much damage. Losses, and even profits.

Of course, this is also related to its series, but it has to be said that under the leadership of THQ, the classics created by these two studios have been destroyed by themselves a little bit.

It is very common in the game industry to destroy the classic IP that I have created by myself. As the saying goes, "Walking along the river will never get your shoes wet." After all, game companies are companies and ordinary companies. There is no difference, just because of the word game in front of it, it becomes different in the players' minds.

Also for the sake of profit, it is a matter of course for a big-selling game to launch a sequel.

Not only games, but novels, movies, and animations are all common things. To put it nicely, it is called a sequel, but to put it bluntly, it is actually just a consumer sentiment.

It's just that some people are more powerful, not only giving sentimental fans a feast, but even surpassing the previous work. This is something everyone wants to see.

But the vast majority are so-so, or even sables.

It used to be that a game that could sell tens of millions of games worldwide, was released one after another and then ruined its reputation one by one. In the end, it was difficult to even reach a million sales. This is not an uncommon thing in the game industry.

Even so, many manufacturers will continue to do so.

Why?

Can make money!

The first series invested 10 million US dollars to create a good IP.

In the second year of the sequel, the cost can even be reduced to one-fifth, or even lower.

Why?

Because the entire template is here, a large number of art materials in the game do not need to be recreated, they can be used by modifying the original ones, and it can be called a continuation of the previous series of styles. This is even better?

Similarly, the cost of art materials can be reduced, and the staff of game production can also be reduced.

This is also the reason why some games, although their sales have plummeted compared to their predecessors, are still able to be released one after another.

Of course, the most proficient in this game is not stand-alone manufacturers, but some web game, mobile game and online game manufacturers.

Simply change the skin, put the overall framework here, and one game can be released one by one, until the technology of the game itself has not kept up with the times and is completely abandoned by the players, then new development will be carried out.

There are even some game companies whose internal personnel will openly steal the core code and sell it to the outside world.

"It's not a pure strategy game, we need to expand the player base." Chuhe said to Tony and Des in the video.

"Is it the same as the 40K series and the war3 series?" Des and Tony asked Chuhe.

If you don’t focus on the management of the Three Kingdoms series and focus on internal affairs, then you can only focus on the creation of the battlefield, and the operation method of 40K and war3 is obviously the current mainstream solution. .

It's just that compared to the population limit of War3, the 40K series is obviously better in terms of battlefield scale performance.

"No, just like the Wushuang series, players can't control minions, and players can only control a computer unit." Chuhe shook his head and said.

"Wu Shuang series!?" Hearing Chu He's words, Tony and Des were a little confused.

"Or look at these two games as sandbox games." Chu He said, looking at Tony and Des.

Sandbox game?

Tony and Des were even more confused.

It does not make sense?

Isn't this nonsense?

Sandbox games, the Peerless series? War theme?

What kind of hodgepodge is this?

"It's not a simple strategy game. To be more accurate, I think it's a combination of ARPG and strategy." Chu He thought for a while, summed up his thoughts and said.

"In the story mode, in the unification of the world, the player plays the role of the Qin State, and what they need to do is to unify the world and create the Great Qin Empire; while in the Napoleon Expedition, the player needs to play the role of Napoleon, conquering one empire after another. This is the story mode." Chu He He looked at the two people and said.

"In the story mode, the player is the existence of the monarch, the formation of the battlefield, the recruitment of talents, and the strategic layout are strategic elements." Chuhe watched the two people speak their thoughts.

Listening to Chuhe's words, Tony and Des seemed to think of something thoughtfully.

Ignoring the expressions of the two, Chuhe continued to talk about his thoughts.

"There is also a free mode. Players are no longer playing the role of a monarch, but can freely choose anyone in the game, strategizing and arranging troops, military generals and generals fighting on the battlefield, or businessmen, even robbers, bandits , refugees."

"A general who seeks out troops can dispatch troops, but cannot control them; generals who fight on the battlefield cannot arrange troops, but they can command their own soldiers."

To put it simply, the game is divided into several professions. The monarch plays a strategy management game, the general seeks a hero company-style battle flag strategy, and the military general plays war3 and 40K. real-time strategy.

It sounded very interesting. After listening to Chuhe's words, Tony and Des couldn't help but come up with an idea.

But it's just fun. How to combine these elements so that players can get started easily and keep the gameplay intact is an extremely difficult task.

After all, many ideas sound interesting, but actually making them out is another matter entirely.

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