Video Game Designer

Chapter 395 What if it catches fire?

Regarding the war series, Chuhe didn't talk too much with Tony and Des. In the video, it was said that communicating face-to-face was almost meaningless, but recently Chuhe really didn't have much time.

On the one hand, I need to pay more attention to the Last Survivor project. On the other hand, I also need to pay attention to the league matters of the League of Legends that has just been launched.

And if you go to the ruins and the water mine studio, it will take at least half a month to go back and forth, and I really can't leave for such a long time.

However, Chuhe has already explained the general idea to them, and the rest is to submit a first-generation version of GDD to himself by Ruins and Shuilei Studio, and then develop the prototype of the game according to the GDD revision.

If you want to play these two games, players have to wait for a long time.

After the Tianhe Network Carnival ended, many media wanted to conduct an exclusive interview, but they were all rejected.

Where is this going?

Didn't you just hold a visit to the game star sky and IGN game media a few months ago?

Why are you here for an interview again?

Hearing the report, Chuhe resolutely refused, but to be more precise, it cannot be said to be a rejection.

It's just that Chuhe himself doesn't accept interviews. If the relevant media want to interview, they can only interview other people in the company.

After the carnival ended, Chuhe devoted himself to making the game.

Feeling my conscience, although the last survivor project is already under development, and related job recruitment is almost done, but it is really difficult to get this work out next year.

But since the words have been spoken, there is nothing to be done.

"We need a real doomsday environment. Of course, the real thing is only the environment. The protagonist controlled by the player still needs to have some special abilities. For example, can he judge the location of zombies through sound?"

In the conference room, watching the prototype demo on the screen, Chu He leaned on the chair, reached out and held the mouse, clicked on the screen to open a document and said.

The setting of the game includes the background and the whole style. It adopts a realistic mode. There are no complicated black-tech weapons, and zombies have no super powers. It is the most common zombie background.

Such a design has advantages and disadvantages.

The advantage is to enhance the player's sense of substitution, making the player feel that this is a real doomsday, and they will involuntarily enter into it during the game, worrying about resource issues and insufficient bullets.

Every time I go to a house to search for resources, every time I encounter a group of zombies, I will be worried.

But again, this is an advantage, and the disadvantage is that the game itself does not have many features.

Enough reality means that there are not many gameplays in the game itself. If you want to make players like it, you must either do a good job in the plot of the game, cooperate with a realistic style to immerse players in the plot, and on the other hand, do a good job in the game. Human mode, just like PlayerUnknown's Battlegrounds, immerses players in multiplayer mode.

But this kind of realistic style of game is not very suitable for multiplayer mode to be honest. If you don't make any changes and directly use this setting to create a multiplayer mode, it will definitely dissuade a large number of players.

Because the pace of the game is too slow, there may be a group of hardcore players left, but it will definitely not be popular, in short, it will not be popular.

Just like the previous Road to Survival, if you want to do well, you must have your own characteristics, and the second is to do a good job in multiplayer mode.

The FPS version of Peerless Mowing, plus a good hacking experience, this is the advantage of Left 4 Survival, so Left 4 Survival was able to kill a lot of competitors at that time.

According to Chuhe's realistic style, there is no doubt that it is for the sake of the plot.

"Of course, this is not a story, but a real story. I need to see this from the character's performance." Chu He frowned, looking at the director in charge of the art of the last survivor and said seriously.

The narrative story of the game, from the initial stand-up dialogue, two villains stand there in the screen, and then a pop-up window for text dialogue, at most it will give you a picture of the characters.

It has come a long way from the insertion of illustrations into later games, to the later independent production of CG animations, and real-time calculations.

"In terms of actors, the Screen Actors Union invites us to Hollywood. We don't need to use as many big names in Hollywood as Hideo Kojima is running aground, but at least we need actors who can really act, not just a simple piece of material. Provider, in this regard, the art department finds outsourcing by itself, and if it fails to meet the requirements, it can directly withdraw from this project." Chu He frowned and said dissatisfied.

In the production of Red Dead Redemption, the face models and motion collection of NPCs in the entire game were basically made by professional actors.

Although these actors are little-known, they just play around all day long, and 99% of them will not become big stars, but their acting skills are at least qualified for a game. Reach the place where Chuhe is satisfied.

The protagonist and important characters of the game itself are indeed cast by second- and third-tier actors, and the quality is completely OK.

But this does not mean that ordinary passers-by, ordinary NPCs can be ignored, and they can be shoddy.

Whether a game is fun or not, maybe these details are irrelevant, but it doesn't mean that they can stop doing it after discovering this problem.

Of course, in the case of tight funds, these can only reluctantly give up, but now I lack funds?

The next step is about the design of the characters and the arrangement of the plot.

These Chuhes were handed over to a dedicated screenwriting team.

As big as the protagonist, as small as a character who only shows up on the street and then dies.

They all have their own biography, which is the tradition of Tianhe Network. There is even no plot of the road to survival. The four protagonists in the team have their own stories, but they have not been added to the game. .

...

The progress of the project about the last survivor is advancing little by little, and Chuhe himself is also involved in it, and is making the game with the team.

Playing games is actually not that interesting sometimes, but rather a boring thing, but seeing a virtual world built by myself and the team little by little, this sense of accomplishment cannot be described in words .

During this period of time, the Online Shanghai Selection of the League of Legends for the League of Legends has also officially started.

Even though the conditions are relatively harsh, and the strength of the entire team needs to be maintained above the first level, there are still more than 400 teams participating in the 6 competition regions around the world, of which the number of teams in the China competition region has reached 84 at most.

At the same time, HON, represented by Penguin, has also successfully passed the review and was introduced into the country. It did not adopt large-scale advertising and then conduct "endless" tests like Penguin's usual game marketing.

After HON was introduced into the country, Penguin directly carried out pop-up advertisements on the client on the same day, and then directly conducted an unlimited number test.

Although Penguin Games does not think that HON can pose much threat to League of Legends, after all, HON in its own territory in North America has been crushed into scum by League of Legends.

But anyway, it's a game represented by 10 million US dollars, so I have to try it anyway, what if it becomes popular?

After all, it is also a game that relies on the Penguin series, so it has many inherent advantages.

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