Video Game Designer

Chapter 416 Don't You Have a B Number in Your Heart?

"It's so annoying, it's all due to this mental retardation for losing again!"

"What's the use of choosing Zagar to hang up at home, what a waste! And Illidan does not join the team in the jungle all the time. You think this is DOTA and let you develop for 40 minutes, and the 6 gods come out to save the world." Looking at the screen With the word failure and the base that collapsed into pieces, Zhou Kai tapped on the keyboard angrily, and then vented his anger on the public chat channel.

"Hehe, I blame my teammates for the loss. How about I kill less than you?" Teammate Illidan responded by typing without giving anything away.

"You're fine." Another teammate, Zagal, was full of quality and quit the post-war team without waiting for Zhou Kai to respond.

? ? ? ? ?

Who the hell is this!

How can I be so superior when I play so well?

Whether you played well or not, do you really have no B number in your heart?

Zhou Kai angrily clicked Report next to the avatars of these two people. After exiting the game and seeing a row of red failures, Zhou Kai felt a little bad all over.

How do you play with this kind of teammates all the time, all of them are in the late game, and none of them can play in the early game, how can you win a team game against a single player?

Still looking at the data?

It doesn't matter how many times I have died. If there are injury statistics, the damage of a group of people is probably not half as high as myself.

Zhou Kai instantly transformed into a irascible old man, logged on to the forum, took a screenshot and posted it.

But after entering the game forum, Zhou Kai found that there seemed to be quite a few people who had the same experience as himself, and all the forums were full of complaints of this kind.

"This game feels a bit boring. At the beginning, everyone can't play it. Now go in and tell them to choose the meat and the early stage. It's a game where no one listens and loses. It's a waste of time."

"That's right, there are still people who fight wild monsters and play single player. There are TMs but no ups and competitive system. What's the use of you fighting those wild monsters? It's better to win a wave of buffs and get weight buffs."

"It's boring, no matter how good I play, as long as I have a mental retardation, I will lose. League of Legends and DOTA, even if I have a mental retardation, I might win by playing economic crushing. Just hang up in Blizzard DOTA."

"Yeah, there is no data on death and damage yet. Some people team up to rub against others and kill people with heads. They really think they are awesome. They don't have any clues in their hearts. What did they do?" Looking at the post Zhou Kai, soon there was a sense of sympathy, and the author's own indignation was also published below.

The advantages of Blizzard DOTA are very obvious, but its disadvantages are also very obvious, because they want to take better care of novices, they pay too much attention to the balance of the team.

This has led to the fact that when everyone can't play, they can have fun. There is no so-called laning period, just go up and do it.

Laugh haha ​​when you win, lose the next one.

But after you know how to play this game, know when to fight for resources, and know which lineup is better to win, it becomes not so pure.

Because of the over-emphasis on team balance, it is almost difficult for Blizzard DOTA to win 4V5. This means that as long as one person in the team is a pit rival, it will destroy the game experience of the other four serious players.

The same thing happens in League of Legends, or in DOTA, if you can play the advantage, even if you can't win the game, but at least you can find an excuse, the teammate really fucked up and sent the opponent away, it's not your fault.

But in Blizzard DOTA, there is no so-called economic crushing, and there is no death statistics. Players other than the authorities have been cheated.

Moreover, the game itself does not have an economic system, so it is meaningless to make up the knife, and it is also meaningless to kill solo.

Even if there are points, one head can't affect the situation much.

…………

At the Blizzard headquarters, McKay looked at the latest statistics for the second week, and his face became serious.

Blizzard DOTA performed well in the first week of its launch, and it tended to become popular. Obviously, it is a must-have data for an explosive game. However, after the data of the second week came out, McKay saw that something was wrong. .

It seems that the popularity of the game is declining, and at the same time, the online rate and Wanjia's active and online are all declining.

Data decline, for a game, especially a game that has just been launched, it is not a rare thing. After all, the highest number of online games in a game is when it has just been launched. Later, the characteristics and popularity of the game itself will definitely disappear A player who elapses a portion of the time.

But the key point is that Blizzard DOTA's data did not show this tendency in the first week, but began to gradually decline in the second week, and according to the statistics, most of them are players who entered the game immediately after launch.

At the same time, according to the analysis of big data, the online time of these players is getting less and less, and finally there is even a phenomenon of not being able to play the game.

This is not a small problem. It means that there may be a problem with the game itself, or that Blizzard DOTA has not been able to retain these players.

"How about the feedback from the players and the media?" McKay asked his employees in the office.

Regarding Blizzard DOTA, there is actually no long internal test feedback, because they need to launch it to seize the market due to time constraints, so the internal test of the entire game is only for testing BUG.

The player feedback is only started after the game is launched.

"The ratings from the media are not high. After a little sponsorship, the score is about 8.5, and the feedback from the players is not very good. Most of the players in the 3-5 hour stage give good reviews, but more than 15 hours of game time Most of the players generally gave answers that were not fun." The person reporting under him answered based on the surveyed data.

Listening to this answer, McKay's eyebrows were all furrowed together. This question is very fatal.

Almost McKay basically understood the reason for Blizzard DOTA, which is about balance.

The economic system was canceled, which made Blizzard DOTA biased toward the rhythm of the entire team. During the rookie period, everyone didn't understand that they were just playing around so they could have fun.

But when everyone becomes an 'veteran', knows the role of the hero, and knows the mechanism of the map, various problems will arise, such as who in the lineup will make up the early stage, if they all choose 5 late stage players without a tank, then what will happen? Just stop fighting.

At the same time, this is different from the League of Legends. It is not easy to win by relying on personal strength and equipment crushing.

You won a team battle, but in the next team battle, the level of the two sides will still be based on the same level, and there is no such thing as economic crushing.

This means that as long as your lineup is inferior to the opponent, even if you win the first wave of team battles, you will still lose with a high probability, which is disgusting.

One player affects the entire team, this is a big problem facing Blizzard DOTA.

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