Video Game Designer

Chapter 415 Blizzard is going to be hot, but the alliance is going to be cold?

On the game forums at home and abroad, with the opening of Blizzard DOTA, countless players began to discuss it.

"It's very interesting. Going up is just playing a team. It's fast-paced in ten minutes!"

"It's cool, you don't need to make up the knife, just do it directly, it's reckless to go up!"

"The queen is invincible!"

"The game experience is awesome, even a rookie like me can kill people haha."

For some players who are new to playing DOTA or League of Legends for the first time, they think Blizzard DOTA is really interesting.

It's easy to get started, although you need the setting of the pawn line, but you don't need to make up the knife at all, and there will be no situation where you will be crushed infinitely after being killed once in the early stage, and even if the technology is not as good as others, as long as you are not stunned, Get to know the skills of the heroes on both sides, and don't be in a situation where you have to fight with others when you can't beat them. Basically, it is impossible to die in a 1V1 situation.

Some deaths also occurred in team battles, and when the enemy GANK ambushed in the middle.

Moreover, the fast-paced team itself is basically pushing the line and fighting. When the level is up, it is to start a team and compete for the map in the wild.

The rhythm is quite tight. Unlike League of Legends and DOTA, when most of the lesser players are confused after the laning period ends, in Blizzard DOTA, everyone's goal is very clear, which is to do it.

Competing for resource BUFF in the wild, and winning team battles to take ownership of special events, basically winning these games can increase the winning rate by 30% out of thin air.

Unlike DOTA and League of Legends, in the mid-term, they don’t know whether to spend money, push forward, or fight in groups. The tight rhythm of Blizzard DOTA makes these players very enjoyable.

Of course, the most important thing is that no one else will know if you cheated. The numbers of kills and assists are uniform, but there are no deaths.

Unless someone is staring at you all the time, otherwise after a game, your stats will definitely be shining. At least from the superficial stats, no one will suspect that you are a badass.

Coupled with the introduction of a large number of classic characters from Blizzard's games in the game itself, it can be said that ordinary players are very happy to play.

At the same time, the entire game is also in a thriving trend. On the first day, the number of simultaneous online users exceeded 2 million. Seven days later, the highest number of simultaneous online users exceeded 3.5 million, and the total number of active players reached 25 million.

The praise among players and the increase in numbers, this is going to be popular!

McKay, who was looking at the data report at the Blizzard headquarters, smiled happily. Based on past game experience, there is no reason why this data would not be popular.

Although there has not been much movement in the game's profitability, but are you worried about not making money when the game becomes popular?

Although other manufacturers in the industry do not have the same detailed background data as Blizzard, we can basically see some clues from the third-party statistical survey.

Could it be that Blizzard DOTA is really popular?

Is this the trend of this type of game in the future?

Countless manufacturers secretly said in their hearts.

However, compared with ordinary manufacturers, some gamers who have experienced Blizzard DOTA for a few days have a different feeling.

In the Huaxia NGN e-sports club, Guo Xiao, the former top mid laner in DOTA, watched the failure on the screen, shook his head and quit the game.

"Lost again? How is this game? Does it have potential?" A boy with earphones and a thermos cup in his hand passed by and asked curiously when he saw the picture on the screen.

Like Guo Xiao before, in the NGN club DOTA team, Lin Jia is a talented player in the third position, but now he has transferred to the League of Legends branch to play the top laner position.

And Guo Xiao himself has no feeling for League of Legends. Although he is also in the top 100 of the China server, he has not performed well in the training game, and now he can only serve as a substitute.

Knowing that he may not be suitable for League of Legends, Guo Xiao now puts all his attention on Tianhe Network's DOTA2. After all, for a professional player like him, the game is what he eats.

But as the saying goes, you can’t put all eggs in one basket. Blizzard’s newly released Blizzard DOTA Guo Xiao also needs to see if it has potential.

"How should I put it? It was quite fun to play at the beginning, and the game itself is a test of teamwork. The requirements for each position are very high. It is indeed suitable for professional games, but I feel that this game may not be popular. "Guo Xiao thought about the game experience of the past few days and said.

? ? ? ? ?

Lin Jia looked confused, what's the explanation?

It's fun, and it's suitable for professional games, but the game may not be popular?

What the hell kind of explanation is this!

…………

With the good data of Blizzard DOTA, it is obvious that Blizzard is more confident. The vigorous promotion of the Blizzard DOTA League has caused the market value of Blizzard itself to go up. The plummet is simply too happy.

Compared with Blizzard DOTA's seemingly flourishing performance, the League of Legends League of Legends on the other side is much more low-key than the League of Legends, which is in the offseason. Except for the previous online activities, there is no movement at all.

It gives people the feeling of an old man waiting to die with a candle in the wind.

Blizzard is on fire! The alliance is going to be cold!

Countless game manufacturers almost didn't say this slogan.

Compared with the complex and different emotions of these manufacturers, the League of Legends operation team inside Tianhe Network looked at the data feedback last week with a strange expression.

Does Blizzard DOTA have a big impact on League of Legends?

To be honest, it was quite big, especially when Blizzard DOTA was just launched, the highest simultaneous online game of League of Legends dropped by almost a quarter of the world, and it continued to fall after that. This is a big drop.

In general game manufacturers, under the management of the operation team, such a large drop would mean that the team's bonus would not be taken.

Originally they thought that Blizzard DOTA was a formidable opponent, but when they were preparing a new activity plan and wanted to quickly boost the popularity of League of Legends, something strange happened.

The data of League of Legends is constantly picking up. The number of daily active users and the number of concurrent online users are slowly picking up. Although it is not as good as the previous peak, there is no doubt that it is picking up.

What does this mean?

Everyone is involved in the game industry, so it is naturally very clear.

This means that the players who were attracted to Blizzard DOTA by the novelty and popularity did not keep them.

The stickiness of Blizzard DOTA is not as high as expected. After a certain freshness period, they have not done anything, and players will return to the embrace of League of Legends.

Chu He, who is still in the last survivor studio, didn't pay attention to this matter at all. When Blizzard launched its Blizzard DOTA, Chu He downloaded it for the first time, and then played it for a whole day. Cheng Yu and the others discussed it carefully, and then gave this game a death sentence.

Well, it’s not a death sentence. After all, relying on the IP interaction with Blizzard’s multiple characters, it can barely survive, but if you want to become a mainstream game, then go to sleep and stop dreaming.

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