Video Game Designer

Chapter 478 Amazing Effect

The big screen behind it shows the tip of the iceberg in the game world, which is the hard work of all Tianhe Network members and EA members who participated in the development in the past three months.

The green plants full of vitality, the desolate ancient ruins, the cool mechanical creatures full of futuristic sci-fi, and the huge map displayed through the long-distance lens all excited the players on the scene.

Even if the video has not finished, even if Chuhe has not officially started to introduce, but the players in the audience have already screamed excitedly.

What type of game is this? ACT or FPS?

Now these are not important for the time being, the amazing natural picture landscape, and the huge mechanical beast full of creativity have already made the players excited enough.

In the exhibition hall of Tianhe Network, or colleagues in the industry who are paying attention to the broadcast, are even more amazed, amazed at the picture quality of this game of Tianhe Network.

There is no doubt that this should be a demo version, but what this demo version shows is really shocking.

Beautiful graphics, regardless of whether the game is fun or not, but the game graphics shown in this trailer alone are enough to make players open their wallets willingly.

This is to completely squeeze out the performance of Sony and Microsoft hosts.

Countless developers in the industry have such an idea in their hearts.

The playback in the video was still going on. After the brief introduction, what was presented to all the players turned out to be a demonstration that looked like a real machine battle.

Facing a mechanical creature that is bigger than oneself, use the crossbow weapon in hand and the surrounding terrain to defeat that huge mechanical beast.

In the end, the mechanical beast collapsed, and the heroine in the game climbed up a high mountain, standing on the top of the mountain and looking at the distant scenery.

On the wasteland in the distance, various types of mechanical beasts are scattered in various places.

'Oh My God! This is too cool! '

'This night was not in vain! '

'It must be a hit! It's just too cool! '

Countless players who were not at the scene began to express their excitement on forums and other places after seeing this scene.

But despite the excitement, many players are worried that the actual game may shrink. After all, this kind of situation has not happened before.

...

It's just a trailer showing demo clips. Aside from the game scenery shown earlier, the real combat gameplay is only a minute or so away.

This is also the usual method of most games. After all, the pre-heating publicity starts in the early stage, and the manufacturer only has a demo demo at most. Where can I give you any specific real machine promotion?

The scenery display, the mysterious plot line segmentation, and finally a fierce action battle, this is basically the rhythm of a complete promotional film.

Looking at the excited players in the audience, Chu He waited on the stage for more than ten seconds. After the scene gradually quieted down, Chu He put the microphone to his mouth: "As you can see, this is what we are developing. The new game 'Dawn of Dawn', an open and free sandbox world, a collision of wild and sci-fi! China, the United States, Neon, France, Italy... Our art department spent nearly half a year running all over the world. The most spectacular scenic spots in various countries in the world, and finally integrate all the essence into it."

In fact, Chuhe really didn’t brag about this. In Tianhe Network’s material library, the members in charge of the art team can indeed be said to have traveled all over the iconic scenic spots in various countries around the world, but this happened a long time ago. Probably after Red Dead was made and before The Last of Us was made.

"We don't want the huge map to look very empty. We want players to explore the world to their heart's content, with various characters and rich storylines." Chuhe continued.

The number of participants in the core project of the entire game has reached 200 people at present. This does not include outsourced art, but only the core personnel.

"In addition, in the game, we try to make the whole world more realistic, such as weather and physical effects."

While talking, Chuhe moved to the side, and the big black screen behind him started playing new content again.

It looks like a relic, the green vegetation and flowers cover the dilapidated relic, but it is full of vitality.

At this time, the screen suddenly started to shake, muffled sounds came from the sound on the scene, and a huge mechanical creature in the distance suddenly rushed over. Countless trees were broken and fell down, also blocking the huge mechanical beast. Stones were also crushed.

On the ground it passed by, it showed huge footprints one by one.

At the same time, the sky suddenly became dark, with dark clouds and thunder, and a bolt of lightning struck a giant tree, and then the flames ignited the tree.

Finally, bean-like raindrops fell from the sky, extinguishing the flames.

It was only displayed for about a minute, but it made all the players feel shocked.

reality?

In fact, of course this cannot be as real as in reality, but this is something that players have never seen in other games.

The sandbox gameplay of Red Dead Redemption and The Last Survivor after the main plot is over is known for its authenticity, creating a relatively immersive and immersive world for players.

But the effect shown in Just Dawn is not found in Red Dead Redemption and The Last Survivor.

"Wow!"

"oh……!"

Shocked voices came from the mouths of the audience.

"This is not a deliberate effect. In the game, it will be part of the gameplay. If the player is patient enough, you can even set fire to a forest." Chuhe looked at all the players present, very excited Seriously.

People in the industry who have been paying attention to Tianhe Network were taken aback.

Has the game development technology of Tianhe Network reached such a level?

Based on the host performance of Microsoft and Sony alone, it should be difficult to achieve high-definition 60 frames, right?

In fact, Chuhe and the whole team have a general expectation for this. In the case of the upgraded configuration released by Microsoft and Sony, its performance is almost satisfactory.

However, the previous consoles had a stable 30 frames and a lower image quality. This is something that cannot be avoided, even if the optimization technology of Tianhe Network is already top-notch in the industry.

No matter how powerful the optimization can be, it cannot ignore the upper limit of the hardware. After all, you can’t let the graphics card Voodoo from 20 years ago run today’s 3A masterpiece.

Even the alien technology in science fiction is the same. Without changing the hardware itself, it is impossible to break through the upper limit by relying on so-called software optimization.

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