Video Game Designer

Chapter 479 Can't log in to the host

"This will be an ARPG game, primitive tribal civilization, and mechanical beasts full of sci-fi beauty. This is the first gift we bring."

At the end of the video, Chuhe introduced to the players off the field.

Ordinary players are cheering and excited.

But other game manufacturers who have been paying attention to Tianhe's network situation have a sense of urgency in their hearts.

Yes, they felt a sense of urgency from the promotional video of Tianhe Network's press conference.

They have been overtaken and even surpassed.

Although the original Tianhe Network was strong in the game field, it was more about his operations, his creativity, and his unique insights into games.

This is the legend of Tianhe Network, which has long been a legend in many cases. If Tianhe Network starts to follow the pipeline, it will start to change its internal operation strategy like most game manufacturers.

Then it may still be one of the top manufacturers in the world, but at that time its light will gradually fade.

If you have to say something that can keep a game manufacturer in the lead for a long time, then there is no doubt that it is leading in game technology.

Why can't domestic games develop?

Lack of money?

Well, this is indeed a very important factor, but technology and talent are also very important.

If the online game studio under Penguin and the online game studio under Wangyi gave them 100 million US dollars to create a 3A game, they would not be able to make it without outsourcing and foreign OEMs.

If you really want them to make a 3A-level game, then the cost needs to be increased by five times, and the time will also be increased by five times.

Because they need to learn from scratch, the use of the engine, the optimization of the game, and so on.

The game industry has formed a complete industrial structure in Europe, America, Neon, and even South Korea.

Technical talents, technical reserves of major companies, these are beyond too much.

Is Tianhe Network rich?

Of course, the profits of each game are there. What if there are no technical talents to develop games?

Digging! Buy a studio, buy a company!

From server companies, to game optimization companies, to motion capture technology companies, and game development studios, there are also specialized graphics rendering companies.

In short, it is a one-word purchase and a large amount of capital investment, so that Tianhe Network can maintain the same level as Ubisoft, EA and other world-class manufacturers.

If you spread out the employee list of Tianhe Network, you will find that more than 50% of them are people with working experience in first-class manufacturers such as Microsoft, EA, Ubisoft, Sony, and Activision.

But now what Tianhe Network shows is different. It has completely developed the host functions of Microsoft and Sony. Just from the display of the screen, it is definitely the top screen rendering technology, dynamic lighting and light and shadow changes, as well as in-game The ecological changes are absolutely astonishing.

Even in the game, the dewdrops on the leaves in the early morning, the lake water on the ground blowing with the wind, and the moving track of the white clouds in the sky are very impressive.

Of course, there are still the details of the games under Tianhe Network as always. Even during the battle, you can see scratches on the metal on the mechanical beast, as well as the traces of the land, stones, and trees on the ground after being crushed.

However, although these are amazing, most manufacturers can also do this. What really shocked them was the effect shown by the powerful physics engine in the promotional trailer.

It is not a simple and direct explosion or other ordinary performance, but a physics engine displayed through the details in the game.

The fire ignites the forest, the heavy rain puts out the flames, and the scene will not be refreshed and restored after the scene is destroyed. These things are not impossible, but the key lies in how to reasonably allocate the functions in the host. On the premise of ensuring the gameplay and graphics, add these fun element.

Judging from the introduction of Tianhe Network, there is no doubt that they seem to have such confidence.

Here they have gone ahead of all manufacturers.

Just like the game screen, it evolves from 2D plane to 3D, from black and white dot matrix to exquisite color modeling, from simple texture to lifelike simulation ecology of every grass.

Now, at least in terms of the physics engine and AI system in the game, Tianhe Network is undoubtedly at the forefront.

But when everyone was surprised by what was shown in the dawn, Chuhe also continued to introduce.

Two games in the 'War' series developed by Relics and Sea Mine respectively, one is about the story of the Warring States period in China, and the other is about Napoleon.

Of course, there is one thing in common, that is, they are all about war games.

Subtitles appeared on the big screen behind.

Huge ancient Chinese map.

Qin, Qi, Chu, Zhao, Wei, Yan, Han.

'Qin Shuntian responds to others and implements reforms! '

'The wind is blowing, the water is cold, and the strong man will never return. '

"The people of the world gathered together in Zhao and wanted to attack Qin"

The pure Chinese dubbing is accompanied by the screen in the game, echoing in the scene.

Without waiting for the excitement of the players at the scene, the domestic players who stayed up late to watch Tianhe Network became excited.

A game dubbed in Chinese, a game dubbed in a language I am familiar with at the Cologne exhibition.

Although most people don't have much interest in this kind of historical game, it doesn't stop them from being excited.

Also in the Tianhe Network Pavilion in Cologne, before the audience gave their applause and cheers, the big screen behind them suddenly went dark with the sound of a gun.

"I have many enemies, but no rivals"

"Under the olive trees they say Italy will not be conquered."

Over the Alps, Napoleon stood on the top of the Alps.

"In the land of pharaohs and kings, they say Egypt will never bow."

In front of the pyramid, the Napoleon Expeditionary Army confronted the Mamluk cavalry.

"And in the land of snow and forests, they say Russia will not submit."

"Now, they don't say it because they are afraid of me."

"I said: I am Napoleon, your Emperor!"

With the end of the promotional CG, countless people couldn't help but get excited. Unlike other war games, Tianhe Network revealed too much content in the trailer, which was more like a real machine demonstration.

"Yes, as you can see, the next two games, one is a war game with the background of the Warring States Period in China; the other is a story with Napoleon as the protagonist; unprecedented scenes, more than ten thousand people Each character has different faces and characteristics. You can be the commander of the war, or a soldier in the war. You can even become a businessman to provide resources for your country's army. .”

"The last thing I want to say is that these two war games will not be available on console platforms."

Hearing Chuhe's words, the originally excited players were in an uproar and were full of surprises at the same time.

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