Chuhe brushed the difficult difficulty by himself, and it took about 3 hours to brush, and then he gave up the idea of ​​using his own efforts to clear the difficult difficulty and then turn on the realistic mode.

Resolutely use the commands of the test version to unlock the Realistic difficulty directly from the console and enter it.

Then when facing the first small checkpoint, Chuhe did not unexpectedly GG.

Putting down the handle, Chuhe felt a little sad.

Obviously, the monsters in the game, their values, skills and attack methods, and even the design of the AI, have all been understood by themselves.

Chuhe has no doubt that his understanding of these data is completely at the level of a professional player, but he knows everything clearly, but he can't even pass the first small level?

This is really a little too unscientific.

But when Chuhe saw Pig's game screen next to him, he immediately smiled.

He's dead too!

yes!

It's this kind of extremely difficult dungeon, if everyone dies in the first level, then there is no way to see their true game level?

Chuhe smiled and left the trial and testing room very satisfied. There are some other things that he needs to deal with.

After Chuhe left the test room, Pigg re-entered the realistic difficulty dungeon decisively, and then almost passed the first level.

"Did you do it on purpose just now?"

Plot next to him smiled.

"After all, Chu is always a rookie, and the public must show some face." Pigg laughed twice.

"You have read the two books "Face" and "Emotional Intelligence" thoroughly!" Plott said with emotion after hearing Pig's words.

"Congratulations, congratulations." Pigg, holding the handle, killed a monster in front of him, put down the handle and pressed down gently in the air.

………………

With the news that Anthem is getting worse, Daybreak's multiplayer mode goes live.

‘The content is a bit short, but hunting mechanical creatures with friends is so exciting! '

‘In terms of the combat system, I think Anthem is better. If there are optimizations, server and game content at dawn, the combat system with Anthem will be so cool. '

‘Sure enough, it’s still comfortable to play at dawn. I’m so excited to play Anthem. The link loads for 10 minutes after an hour, and there are too many repetitive things in the game. '

'Anthem thinks he wants to tell a great story, but he overestimates himself too much. If he really wants to tell a story, then make it like The Last Survivor and Red Dead Redemption. As for Anthem honestly The rhythm of making popcorn, I think it might be more fun. '

The multiplayer mode at dawn was just launched, and the hymn was immediately pulled out by the players for comparison.

After all, both have EA background, and they all went online at the same time, but the former has an extra Tianhe network.

The overwhelming bad news, including the guidance of the public relations departments such as Activision Blizzard and Ubisoft at the same time, it is too difficult for Anthem to turn around.

What makes EA even more uncomfortable is that success is not terrible, and failure is embarrassing, especially at dawn when Tianhe Network participated, and the hymn without Tianhe Network ended bleakly.

To be able to succeed at dawn, whose power is the most important, almost no discerning person is needed, as long as it is an individual, it is clear.

There was only a slight drop in the market value, which was due to the fact that the successful EA at dawn could get a share of the pie.

If Tianhe Network suddenly announces that they will not cooperate with EA at this time, then how will EA not know, at least on that day and in the near future, EA's market value will definitely plummet.

And for EA, Anthem's failure made it harder to swallow.

The failure of the original mass effect Andromeda was largely due to the reform of the game mode and the plot of the dog's tail.

Aside from the mass effect, in fact, the entire plot of Andromeda has nothing to do with the previous trilogy of masterpieces.

The failure of Star Wars 2 was more due to the later operation.

From the perspective of the game itself, Star Wars 2 and Andromeda are not so ugly, they are just strategic failures.

But the hymn is not like this, just like most players complain.

There are too few plots and gameplay content, the optimization is not done well, and even the low-memory system for scene loading is not done at all.

This is not a problem of game design, but a problem of game completion.

God knows such quality, how does EA's QA department, operation and marketing department judge and evaluate that this is a version that can already be launched.

For this reason, coupled with the loss and strategy in the financial report, EA has decided to take action on the operations, publishing, and marketing departments.

Even branches in many countries, EA has decided to close down.

…………

At the EA headquarters, Wilson and Brown initially determined the scope of shutdown and layoffs.

Wilson took a breath: "Anyway, we should test Tianhe Network's tone. I have already communicated with Pioneer, BlackRock, Fidelity, and Logan. They are also very interested in my proposal. If If Tianhe Network is willing, they will take part of the shares from their hands to sell to Tianhe Network, which can make them the fifth largest shareholder of EA."

"But as Charles said, we really don't have much attraction to Tianhe Network." Brown said to Wilson.

In terms of making money, EA does not have Tianhe Network to make money at all; in terms of distribution channels, Tianhe Network has no intention of stepping into it at all. Video Blizzard, Sony Entertainment, and Microsoft Games are very happy to help Tianhe Network.

In terms of IP, the various popular games under Tianhe Networks have no intention of launching a series;

If you think about it carefully, it seems that EA really has nothing to attract Tianhe Network.

"The relationship network and technology provision are a win-win situation." Wilson said, looking at Brown.

Although it seems that Tianhe Network can match EA in all aspects, but in terms of global network, Tianhe Network is still very lacking.

Even for many studios, Tianhe Network may not be able to buy them with money.

And EA is obviously able to solve this very well.

Of course, the most important point is that in Wilson's view, Tianhe Network really has no ambitions.

If it is an ordinary enterprise, with such a successful starting point, it has already made great strides forward, and then it will develop the enterprise faster by going public and raising funds.

But there was no movement from Tianhe Network, and they were slowly making games by themselves.

This makes a lot of capital helpless.

If Tianhe Network does not raise external funds, it will move towards various industries, even mortgage loans.

All kinds of pressure can directly knock your head off.

But Tianhe Network is not like this. It just plays games quietly, and then it has reached its current position by doing it.

Like Valve, a company that does not lack cash.

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