Video Game Designer

Chapter 505 Multiplayer Mode Launched

Chuhe knew nothing about the high-level meetings within EA.

He is conducting an internal test with Piguet, Prot and others on the dawn time. He had already passed the internal QA dawn time. After the hymn exploded, Chuhe personally conducted another test with Pigeon.

And just like what Charles said, Chuhe is really not very interested in EA, because it is too complicated.

Why does the outside world say that EA is the North American Penguin?

Intricate shareholding can be said to be one of the main reasons affecting EA's strategic layout, while Ubisoft is a little simpler than EA.

To put it simply, EA is a veteran who has already been in the flowers, and Ubisoft can only say that there have been a few unhappy marriages.

Chuhe is still very interested in EA's body, that is, its R\u0026D department and studio, as well as some IP and technology.

But Chuhe is not really interested in conquering EA's heart.

Although the cooperation between the two parties is still happy, it is just a happy cooperation. You love me and I hope that the two parties can be happy together for a while. If you really want to enter the palace of marriage, Chuhe said that he still refuses EA.

At least in terms of life, Chuhe thinks Ubisoft is more suitable than EA.

Whether it is for the operation of the game or the strategic direction of the entire company.

"The content of the online mode is less." After the trial, Chuhe said.

2 relics, 4 brand new mechanical monsters, according to the whole process, the content is only about 1.5 hours.

Of course, this is based on the fact that you can pass the first time without opening up wasteland.

In fact, according to the situation that the player has no equipment, no level, and is not familiar with the dungeon, if you want to clear the simple difficulty, you may go through it once or twice. Once you are familiar with the process of the relic dungeon, you can pass with the skills of monsters.

But normal difficulty and difficulty are not so simple, either there are thighs in the team, and the cooperation is very tacit.

Or you simply rely on the liver and use good equipment to crush it.

According to Chuhe's estimation, according to the liver of ordinary players, the process will take about 15 hours, lowering the threshold for getting started and weakening the importance of pure technology.

This is the route that mainstream games will take. After all, there are really not so many hardcore players in this world.

A game that is too difficult will only become a carnival for a small group of people.

"However, this realistic mode is very interesting." Looking at a special mode in the game, Chuhe couldn't help but smile and said.

Just like the road to survival of Tianhe Network back then, the difficulty in Dawn also has a realistic mode.

It's just different from the three difficulties that the team can choose from: easy, normal, and difficult.

Realistic mode is locked at the beginning. If you want to unlock it, you must first clear the difficult difficulty before you can enter.

And the difference from the normal mode is that in the realistic difficulty, the player's game experience is the same as the difficult difficulty in the single-player story mode.

The blood bars of monsters cannot be seen, there is no so-called auxiliary aiming, and even in the realistic mode, the player's level and equipment will be adjusted to a limited level.

To put it simply, it is to show the real mode as much as possible. Similarly, this mode cannot be crushed by equipment level, and can only be cleared by relying on real technology.

After clearing the level, players can get not only the rewards of the copy, but also additional decorative props.

It can be said that it is also an incentive.

On the other hand, the game does not have a taste of mandatory matching like the hymn, but adds a single-player system mode.

After all, not all players like to play in teams. The difficulty of dungeons will be relatively reduced in single-player mode, but it will also reduce the benefits of some rewards.

"In realistic mode, it is estimated that there will be very few players who can pass the level." Hearing Chu He's words, Plott said with a smile.

This mode can be said to be full of level designers, numerical planning, and his own malice.

In terms of difficulty, in fact, monsters are no different from other difficulties in terms of blood volume, attack, and defense.

When all the equipment is stripped off, you will be hit twice to death on easy difficulty, and you will still be hit twice to death on realistic difficulty.

But just like in the single-player mode, the AI ​​of the monsters has been greatly improved. At the same time, some terrains in the copy level are not designed for the players, but for the monsters.

Usually, the design of maps in some games is for the convenience of players. For example, some places can be climbed up, better output bosses, and customs clearance dungeons.

But in the realistic mode at dawn, the terrain is designed for the boss. For example, when the trigger point is reached, the boss will destroy the scene, and then use the scene environment to weaken the player's combat effectiveness.

"You underestimate the level of the players. Although it is quite difficult, it is not as scary as imagined. Basically, as long as the operation is relatively proficient, you will die dozens or hundreds of times, and you will know the terrain in the dungeon like the back of your hand. By the way, you can completely Familiar with the boss's attack methods, as long as you don't make more than 2 mistakes, you can still pass the level." Chu He said with a smile on his face, as if standing and talking without pain in his back.

"Then respected Mr. Chu, when will you be able to unlock the realistic difficulty? I still want to form a team with you to play an exciting game." Pig next to him joked with a smile.

Some of the staff watching the match wanted to laugh but didn't dare to.

Hearing Pig's words, Chu He, who was trying to solo the difficult difficulty, couldn't help but turn black.

Is it my technical fault?

…………

In the second week after the launch of Anthem, Tianhe Network announced that the multiplayer mode will be launched at dawn.

At the same time, Anthem’s offline stores in some countries have opened discounts. For example, Australia and other countries have even offered a 50% discount compared to the online version of Anthem.

Compared with the bleak experience of Anthem, Dawn's performance is not bad, after the online mode is turned on.

Unsurprisingly, on twitch and other platforms, the number of viewers at dawn quickly broke through to the first position, and even the League of Legends major league loser's finals held that day was not as popular as dawn.

However, Chuhe is very clear that there is only a momentary scenery at dawn. After the heat dissipates, if the multiplayer mode operates well, there will still be a group of diehard fans who are keen to brush up. If it is good, basically there is no enthusiasm, and at most it will wait until the follow-up DLC is in its second spring.

As for the multiplayer mode, Dawn still refers to more classic designs of Monster Hunter and Diablo 2.

Of course, it is just for reference, not like most manufacturers in China, changing the skin, changing the code and changing the value is a brand new game.

The gameplay can be used for reference. After all, if the gameplay is not used for reference, then there should be no game with HP design after DND.

Shit, the network disk was blocked and suffered a lot of losses, and the 3T resources are no longer there~ Heartache~ My youthful memories, the young lady who accompanied me day and night for the past 6 years is gone!

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