Video Game Designer

Chapter 537 MOD Community Measures

Similar to the holding of the TEU summit, Chuhe did not go to the scene in person. He is still very busy now, and the war series has been developed to the late stage.

Chuhe has to keep an eye on the continuous version changes. On the other hand, it is about the establishment of the MDO community of the two games.

Unlike the creative workshops on the steam platform, they need to strictly review MOD products on TEU.

This is undoubtedly a very costly thing.

The early V club implemented an open system for the creative workshop, but later more and more games opened up this function, resulting in the creative workshops of each game being filled with some strange MODs, the most important power is commonly known as 18X up.

Later, apparently, V Agency also realized this and began to rectify the content of the creative workshop.

They conduct the review by themselves, and at the same time force the game manufacturer to review the content of the creative workshop, which is quite domineering and hooligan.

After all, what you provide the manufacturer is only a platform, and other game manufacturers also give you a commission. The services that originally belonged to the platform have to be borne by the game manufacturer itself. This is simply a bit of a strong buy and sell.

When this strategy was first implemented, many manufacturers complained, because MOD is one of the main selling points of their games, but the steam platform formulated such a strategy and shifted their responsibility to third-party manufacturers It is simply a rogue's approach.

To put it simply, when a company dominates, the steam platform is a domineering store, you can only play according to my rules, and if you don't play, your game will be taken off the shelves.

But it is impossible for TEU to be responsible for the review of MOD content. After all, the cost is not that simple, even if there is an intelligent system for screening.

In the beginning, it was good that there were not many games on the platform, but as more and more games were on the platform, the amount of work was not so simple.

The TEU platform needs to participate in the review of MOD content, and game manufacturers also need to participate in the review. This is an inevitable thing.

As for how to allow game manufacturers to conduct their own MOD review for their games, TEU has basically reached a general conclusion after internal discussions.

It's still a simple word, interest.

TEU has a review standard for the promotion of MOD. According to the sales volume of the game itself, after the MOD community is launched, it is determined whether to open a special MOD community according to the subscription and quantity of MOD and the support level of the game itself for MOD.

At the same time, the games in the MOD community are opened, and the commission is reduced by 3%, which is consistent with the 12% commission of the EPIC platform.

A 3% harvest is not a small number.

Although Chuhe also wanted TEU to directly review all game MOD communities, the reality told him that this was impossible, unless there was some kind of artificial intelligence that could truly distinguish them.

Otherwise, it is still necessary to be more realistic manually. Of course, some mods that are obviously unqualified can still be screened out through software.

"Sony and Microsoft have made concessions, and the MDO that passes their review can be logged on to the console, but this has no real effect at all." In the office, sitting in front of the computer for a trial version, next to Pig Talk to Chuhe.

On the one hand, it is the development environment, and on the other hand, it is also limited by the platform.

This is something that can't be helped.

"Let's put the main work on the PC platform, open up more permissions to MOD creators, and develop a set of software specifically for MOD creators to edit." Chuhe said.

Just like Blizzard's Warcraft 3, it has a built-in map editor, and later many MOD producers rewrite the map code on this basis by unpacking the game files.

One interesting RPG map after another has been derived. Even if it is still the picture of the last century, the game fun of Warcraft RPG still exists.

This is the effect of game MOD, although because of the early piracy, the prosperity of Warcraft RPG prevented Blizzard from gaining any benefits from Warcraft 3 at all.

"We have contacted many MOD production teams at home and abroad, and they have given us some advice, but the most urgent thing is to do a good job in the content of the game itself." The relevant person in charge reported the game situation to Chuhe.

Strategy, ARPG, RTS, and simulation management are mixed together. It sounds like a mess, far from being as good as you think, but in fact, in the game, these different gameplay elements are opened as separate modes. .

Players who like ARPG type to be generals and lead troops to fight by themselves can choose such a mode to experience the plot in the game, and those who like strategy battle flags can choose a separate strategy battle flag content.

At the same time, there is a real life experience mode, allowing players to experience each gameplay step by step.

To some extent, this can be regarded as a sandbox game.

Of course, the core of the game's main attraction to players is not these gameplays, but the real and grand battlefield, not the kind of game battlefield that is just viewed as a CG animation.

Whether it is a strategy battle flag, ARPG, or RTS, players can personally participate in this battle and experience the real battle.

Just like the name of the game series "War", war is the main core of this game.

Of course, it is not without leisure gameplay, such as being a monarch to bring peace to the country and benefit the people, farming violent soldiers, being a big businessman and economically powerful country, and opening up trade.

"The scale and rhythm of the war need to be controlled. It should not be too short, just a few minutes, and a battle involving tens of thousands of people can be completed in ten minutes; A battle that can only be fought in an hour." Chu He looked at the team members and began to say.

The control time of the length of the battle sounds like a lot of work.

But in fact, this thing is all controlled by numerical planning and game planning.

For example, the map is a large square map of 1000 meters by 1000 meters. The soldiers' movement speed, blood volume, etc. are all elements that affect the battle market.

It is more about grasping the scale and rhythm of the war than letting the numerical value plan, think carefully about how to set the numerical value.

It can't be too long, nor can it be too short, mainly because of the subsequent multiplayer online situation.

If it is a single-player mode, you can pause the save at any time, even if the battle takes a day or two in real time, it doesn't matter.

But if the player is online, this is not such a wonderful experience. You can’t say halfway through the call: “Brother, I can’t hold it anymore, you can push it back first, I’ll go to sleep, and I’ll pick you up tomorrow morning.” class" kind of thing.

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