Video Game Designer

Chapter 535: Cards

If we talk about EPIC and the steam platform, both of them are first-class masters in the world, but both of them have shortcomings.

The steam platform has many players, but in fact, various manufacturers in the industry do not have a good sense of the steam platform, because this platform has taken too many benefits from them.

On the surface, they are friendly with the steam platform, but in fact they have long been dissatisfied, otherwise so many manufacturers would not have been bought by EPIC and put into their camp.

And EPIC relies on the unreal engine and Fortnite. It can be said that it has a lot of money, but its own platform lacks good games and users.

The only games currently available are their own Fortnite, as well as games from some third-tier manufacturers. Most of the users are also attracted by their own Fortnite. They can only wave money to buy exclusive games. With this soft coercive method Attract player traffic.

The disadvantage of the steam platform is that the current steam platform is too dependent on masterpieces, and various policy plans are completely for the sake of masterpieces; the disadvantage of EPIC is that the background is too shallow, and the methods are too eager to leave unsatisfactory in the minds of players. good impression.

But to be honest, don't look at the bloody scolding of EPIC nowadays, but if the masterpieces of the steam platform continue to pour into EPIC's banner, players will still take out money to EPIC while scolding. So players, they just want to play games, and now they support the steam platform, but one day the steam platform can no longer bring the games they are interested in, and they can only abandon the steam platform.

This example has been fully proved by a penguin in China's early years.

According to the normal trend, this digital game platform battle basically has two results.

Either the steam platform relics, in order to keep the big manufacturers on the platform, take out the benefits that they originally monopolized and distribute them to the manufacturers and players, and then borrow the favor of the players to completely crush EPIC.

Either the steam platform does not want to make progress, and does not take any measures, and then there are more and more EPIC exclusive games, and more and more users. In the end, even the most attractive users of the steam platform for third-party manufacturers are caught up by EPIC. Totally defeated.

But now the TEU jointly created by the three giants in the industry turned out to be a little unreasonable.

game?

Even without the addition of games from third-party manufacturers, one Tianhe Network, one Ubisoft plus one EA is already a star-level lineup.

user?

EA's Rotten Orange, Ubisoft's Uplay, and Tianhe Network's DNF, DOTA2, League of Legends, and its stable fans of gamers.

The three companies work together to attract traffic to TEU, and there is no shortage of users at all. The fact that the APEX heroes who landed on the TEU platform can reach 10 million game players on the first day has fully proved this point.

Operational talent?

Ubisoft’s Rotten Orange, EA’s Upaly, and Tianhe Networks have been operating a platform like Battle.net. It can be said that there is no shortage of TEUs in this regard.

As for funds, there is no need to say more.

Not to mention the steam platform, even EPIC is no match for TEU.

It's not a brand new platform at all. Instead, it looks like a mature platform that has been established for two or three years. At the same time, it has a very good reputation among players. This is how TEU feels.

Originally, Valve was in a hurry to face EPIC and TEU, but with the launch of APEX, EPIC soon became impatient.

The number of players in Fortnite has dropped a lot. The most intuitive display is that on the twitch live broadcast platform, the number of viewers of APEX heroes is nearly twice that of Fortnite.

Also as a battle royale game, everyone's market share is only so large, and it is completely dependent on fighting.

For Valve, the popularity of APEX heroes does not actually have much impact, but for EPIC it has a big impact.

Relying on the popularity of Fortnite to attract traffic for EPIC, and at the same time spend money to purchase game exclusives from third-party manufacturers to continue to drain traffic.

But the current situation is that APEX has seized the popularity of Fortnite, not to mention relying on the popularity of Fortnite to drain EPIC, what they are thinking about now is how to protect their own territory.

Just like the games of Valve and the games on EPIC, if you want to play APEX heroes, you have to open TEU to enter the game through the TEU platform. Although the mandatory is not very friendly to players, it has to be said that this is a very effective method. method.

With the rapid development of TEU, Chuhe, who was developing the two parts of the war series in Jinling, suddenly received a contract. The leader of a certain department wanted to talk to Chuhe about the platform.

"Sooner or later." After receiving the notice, Chuhe smacked his lips and muttered.

But in my heart, I don’t have too much worry. The steam platform can turn a blind eye in China, let alone the TEU of my own family.

Speaking of the domestic game system, it is indeed particularly strict in some respects, but in some gray areas, they also turn a blind eye.

For example, some games are banned, but they are only banned for public communication, such as live broadcasts, post bars and other public places.

But if you want to play, for example, you can still play the genuine version.

It's not that players think it's a foreign game, and the higher-ups can't control it. If they manage it, it violates the WTO agreement and ACFA. It's because the higher-ups don't want to kill them all.

But if it is really too much, such as a horror game in Taiwan, where things are privately mixed in the game, insulting leaders and discussing current affairs are directly banned.

Today's TEU is similar to the steam platform, and it is also a little bit gray, but Chuhe is not worried about being banned. Although most of the games in it have not been reviewed, the above does not care about anything, basically a tacit attitude.

Because Tianhe Network is the largest shareholder of TEU, and Tianhe Network is also the largest game company in China.

Games are also a form of entertainment. Although the domestic film and television market is already very large, it is not on the international front line. Tianhe Network, which represents the game industry, is undoubtedly among the top in the world.

And it's not just the top of the line with a huge body, but also has an excellent reputation, like Nintendo and the others.

To put it more broadly, Tianhe Network in the game industry is like Huawei in the mobile phone industry in China. (For fear of being screened, some words were deliberately mistyped, and I was screened once before~)

If I had to use a book to describe it, it would be "Card Face". The current Tianhe Network is the face of the domestic game industry, which can be seen from the game review.

Some game content is reviewed by Tianhe Network, which is completely different from the treatment received by domestic small factories.

Of course, there is another very important point, that is, overseas software transactions are tax-free, but the annual revenue of Tianhe Network in China needs to pay taxes.

So Chuhe is quite confident, unless his TEU has to die, such as frantically testing on the edge of 404 in the game, adding content to anything that is easy to be blocked, otherwise even if the steam platform is dead, TEU is in the country Can't die.

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